An examination of violence and gender role portrayals in video games: implications for gender socialization and aggressive behavior.

Using content analysis, this research examines the portrayal of women and the use of violent themes in a sample of 33 popular Nintendo and Sega Genesis video games. It is proposed that video games, like other media forms, impact the identity of children. This analysis reveals that traditional gend...

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Detalles Bibliográficos
Publicado en:Sex Roles Vol. 38; no. 5-6; pp. 425 - 443
Autor principal: Dietz, Tracy L.
Formato: Artículo
Publicado: Springer Science & Business Media B.V. March 1998
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Using content analysis, this research examines the portrayal of women and the use of violent themes in a sample of 33 popular Nintendo and Sega Genesis video games. It is proposed that video games, like other media forms, impact the identity of children. This analysis reveals that traditional gender roles and violence are central to many games in the sample. There were no female characters in 41% of the games with characters. In 28% of these, women were portrayed as sex objects. Nearly 80% of the games included aggression or violence as part of the strategy or object. While 27% of the games contained socially acceptable aggression, nearly half included violence directed specifically at others and 21% depicted violence directed at women. Most of the characters in the games were Anglo. Reprinted by permission of the publisher.