Utilizing a Computerized Video Poker Simulation for the Collection of Data on Gambling Behavior.

The current paper presents data collected utilizing a computerized video poker simulation that was published in Behavior Research Methods, Instruments, and Computers by Dixon, MacLin, and Hayes (1999). To date no published studies have demonstrated the utility of the simulation or presented the poss...

Descripción completa

Detalles Bibliográficos
Publicado en:Psychological Record Vol. 52; no. 4; pp. 417 - 429
Autores principales: Dixon, Mark R., Schreiber, James B.
Formato: Artículo
Publicado: Psychological Record Fall2002
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=507791619&site=ehost-live
header:
  @attributes:
    shortDbName: ssf
    uiTerm: 507791619
    longDbName: Social Sciences Full Text (H.W. Wilson)
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        00332933
        PSD
      jtl: Psychological Record
      issn: 00332933
      maglogo: N
    pubinfo:
      dt: Fall2002
      vid: 52
      iid: 4
      pid: 761
      pub: Psychological Record
    artinfo:
      ui: 507791619
      ppf: 417
      ppct: 12
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
              size: 625KB
      tig:
        atl: Utilizing a Computerized Video Poker Simulation for the Collection of Data on Gambling Behavior.
      aug:
        au:
          Dixon, Mark R.
          Schreiber, James B.
      su:
        Reinforcement (Psychology)
        Computer simulation
        Gambler psychology
        Video poker
        Computer software
      sug:
        subj:
          Reinforcement (Psychology)
          Computer simulation
          Gambler psychology
          Video poker
          Computer software
      ab: The current paper presents data collected utilizing a computerized video poker simulation that was published in Behavior Research Methods, Instruments, and Computers by Dixon, MacLin, and Hayes (1999). To date no published studies have demonstrated the utility of the simulation or presented the possible data that may emerge from using the program. Eleven undergraduates played the simulation for 100 trials each for course extra-credit and the opportunity to win additional monetary compensation. Results suggest that there are regularities within and across participants on both temporal and subjective dependent variables during their play of the video poker game. These variables included response latencies, decision-making times, and subjective probability estimations. Implications of these data for the successful treatment of pathological gamblers and suggestions for further behavioral research on gambling are discussed. Reprinted by permission of the publisher.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: N
    holdings:
      @attributes:
        islocal: N