The effect of violent and non-violent computer games on cognitive performance.
Two studies were conducted in order to determine the impact computer games had on the cognitive performance. Study 1 evaluated a measure of cognition, which incorporates aspects of short-term working memory, visual attention, mathematical decision making, and auditory perception. Study 2 measured th...
| Publicado en: | Computers in Human Behavior Vol. 25; no. 1; pp. 96 - 103 |
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| Autores principales: | , , , , |
| Formato: | Artículo |
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Elsevier Science
January 2009
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=508032145&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 508032145 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: January 2009 vid: 25 iid: 1 pid: 2410 pub: Elsevier Science artinfo: ui: 508032145 10.1016/j.chb.2008.07.008 ppf: 96 ppct: 7 formats: tig: atl: The effect of violent and non-violent computer games on cognitive performance. aug: au: Barlett, Christopher P. Vowels, Christopher L. Shanteau, James Crow, Janis Miller, Tiffany su: Violence & psychology Computer games & psychology Cognition Violence in video games sug: subj: Violence & psychology Computer games & psychology Cognition Violence in video games ab: Two studies were conducted in order to determine the impact computer games had on the cognitive performance. Study 1 evaluated a measure of cognition, which incorporates aspects of short-term working memory, visual attention, mathematical decision making, and auditory perception. Study 2 measured the cognitive performance between those who did not play video games versus those who played either a violent or non-violent video game. Results from Study 1 indicate participants needed approximately four trials to reach asymptotic performance on the cognitive measure. Results of Study 2 showed that participants who did not play any video game did not have a change in their cognitive performance, while those who played either a violent or non-violent video game had an increase in their cognitive performance. Copyright (c) 2008 Elsevier Ltd. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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