Mobile information access in the real world: A story of three wireless devices.
The importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment - combined information and entertainment - co...
| Publicado en: | Computers in Human Behavior Vol. 24; no. 4; pp. 1385 - 1404 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Elsevier Science
July 2008
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=508077218&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 508077218 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: July 2008 vid: 24 iid: 4 pid: 2410 pub: Elsevier Science artinfo: ui: 508077218 10.1016/j.chb.2007.07.012 ppf: 1385 ppct: 19 formats: tig: atl: Mobile information access in the real world: A story of three wireless devices. aug: au: Serif, T. Ghinea, G. su: Computers & psychology Information retrieval Portable computers Pocket computers sug: subj: Computers & psychology Information retrieval Portable computers Pocket computers ab: The importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment - combined information and entertainment - content. In this paper, we investigate the impact that mobile devices have on the user wireless infotainment access experience in practice. To this end, we have undertaken an empirical study placed in a 'real-world' setting, in which participants undertook typical infotainment access tasks on three different wireless-enabled mobile devices: a laptop, a personal digital assistant and a head mounted display device. Results show that, with the exception of participants' level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. Whilst the interaction between device and environment was found to influence entertainment-related tasks in our experiments, the informational ones were not affected. However, the interaction effects between device and user type was found to affect both types of tasks. Lastly, a user's particular computing experience was shown to influence the perceived ease of wireless information access only in the case of online searching, irrespective of whether this is done for primarily informational purposes or entertainment ones. Copyright (c) 2008 Elsevier Ltd. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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