Improving Children's Mental Rotation Accuracy With Computer Game Playing.

The authors investigated the relation between mental rotation (MR) and computer game-playing experience. Third grade boys (n = 24) and girls (n = 23) completed a 2-dimensional MR test before and after playing computer games (during 11 separate 30-min sessions), which either involved the use of MR sk...

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Publicado en:Journal of Genetic Psychology Vol. 163; no. 3; pp. 272 - 283
Autores principales: De Lisi, Richard, Wolford, Jennifer L.
Formato: Artículo
Publicado: Taylor & Francis Ltd September 2002
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: September 2002
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        atl: Improving Children's Mental Rotation Accuracy With Computer Game Playing.
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        au:
          De Lisi, Richard
          Wolford, Jennifer L.
      su:
        Mental rotation
        Computer games & psychology
        Gender differences (Psychology)
        Child psychology
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        subj:
          Mental rotation
          Computer games & psychology
          Gender differences (Psychology)
          Child psychology
      ab: The authors investigated the relation between mental rotation (MR) and computer game-playing experience. Third grade boys (n = 24) and girls (n = 23) completed a 2-dimensional MR test before and after playing computer games (during 11 separate 30-min sessions), which either involved the use of MR skills (the experimental group) or did not involve the use of MR skills (the control group). The experimental group outperformed the control group on the MR posttest but not on the pretest. Boys outperformed girls on the pretest but not on the posttest. Children whose initial MR performance was low improved after playing computer games that entailed MR skills. The findings imply that computer-based instructional activities can be used in schools to enhance children's spatial abilities. Reprinted by permission of the publisher.
      pubtype: Academic Journal
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    language: English
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