Improving Children's Mental Rotation Accuracy With Computer Game Playing.
The authors investigated the relation between mental rotation (MR) and computer game-playing experience. Third grade boys (n = 24) and girls (n = 23) completed a 2-dimensional MR test before and after playing computer games (during 11 separate 30-min sessions), which either involved the use of MR sk...
| Publicado en: | Journal of Genetic Psychology Vol. 163; no. 3; pp. 272 - 283 |
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| Autores principales: | , |
| Formato: | Artículo |
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Taylor & Francis Ltd
September 2002
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=510248946&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 510248946 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00221325 GNP jtl: Journal of Genetic Psychology issn: 00221325 maglogo: N pubinfo: dt: September 2002 vid: 163 iid: 3 pid: 58221 pub: Taylor & Francis Ltd artinfo: ui: 510248946 10.1080/00221320209598683 ppf: 272 ppct: 11 formats: fmt: – @attributes: type: T – @attributes: type: P size: 582KB tig: atl: Improving Children's Mental Rotation Accuracy With Computer Game Playing. aug: au: De Lisi, Richard Wolford, Jennifer L. su: Mental rotation Computer games & psychology Gender differences (Psychology) Child psychology sug: subj: Mental rotation Computer games & psychology Gender differences (Psychology) Child psychology ab: The authors investigated the relation between mental rotation (MR) and computer game-playing experience. Third grade boys (n = 24) and girls (n = 23) completed a 2-dimensional MR test before and after playing computer games (during 11 separate 30-min sessions), which either involved the use of MR skills (the experimental group) or did not involve the use of MR skills (the control group). The experimental group outperformed the control group on the MR posttest but not on the pretest. Boys outperformed girls on the pretest but not on the posttest. Children whose initial MR performance was low improved after playing computer games that entailed MR skills. The findings imply that computer-based instructional activities can be used in schools to enhance children's spatial abilities. Reprinted by permission of the publisher. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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