Seeing through computers: education in a culture of simulation.
Although almost everyone is convinced that schools and universities should teach students about computers, exactly what they should teach is not so clear. Since educators and their critics first began to consider making Americans computer literate two decades ago, the ideal of computer literacy and...
| Publicado en: | American Prospect no. 31; pp. 76 - 83 |
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| Formato: | Artículo |
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American Prospect
March/April 1997
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=510549665&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 510549665 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 10497285 ANP jtl: American Prospect issn: 10497285 maglogo: N pubinfo: dt: March/April 1997 iid: 31 pid: 2396 pub: American Prospect artinfo: ui: 510549665 ppf: 76 ppct: 7 formats: fmt: @attributes: type: T tig: atl: Seeing through computers: education in a culture of simulation. aug: au: Turkle, Sherry su: Computers in education Computer simulation sug: subj: Computers in education Computer simulation keyword: Computers -- Educational use ab: Although almost everyone is convinced that schools and universities should teach students about computers, exactly what they should teach is not so clear. Since educators and their critics first began to consider making Americans computer literate two decades ago, the ideal of computer literacy and of an empowering relationship with the computer has changed dramatically. The goal originally was to teach students how computers worked and how to write programs, in order that they would gain mastery over the computer by understanding what went on inside it. Now, the goal is to teach students how to use computer applications, on the basis that if they can work with the computer, they can forget what is inside and still master the technology. The writer discusses whether this latter approach is enough, or whether it might be too much in some fields of education, where using computers is almost too easy a substitute for hands-on learning, in particular in relation to the place of educational software and simulations in the curriculum. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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