Object-based Audio Reproduction and the Audio Scene Description Format.

The introduction of new techniques for audio reproduction such as HRTF-based technology, wave field synthesis and higher-order Ambisonics is accompanied by a paradigm shift from channel-based to object-based transmission and storage of spatial audio. Not only is the separate coding of source signal...

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Publicado en:Organised Sound Vol. 15; no. 3; pp. 219 - 228
Autores principales: Geier, Matthias, Ahrens, Jens, Spors, Sascha
Formato: Artículo
Publicado: Cambridge University Press Dec2010
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Acceso en línea:Ver este registro en EBSCOhost
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          Geier, Matthias
          Ahrens, Jens
          Spors, Sascha
        affil: Quality and Usability Lab, Deutsche Telekom Laboratories, Technische Universität Berlin, Ernst-Reuter-Platz 7, 10587 Berlin, Germany
      su:
        Sound recordings
        Space
        Loudspeakers
        Audiovisual materials
        Computer sound processing
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          Sound recordings
          Space
          Loudspeakers
          Audiovisual materials
          Computer sound processing
      ab: The introduction of new techniques for audio reproduction such as HRTF-based technology, wave field synthesis and higher-order Ambisonics is accompanied by a paradigm shift from channel-based to object-based transmission and storage of spatial audio. Not only is the separate coding of source signal and source location more efficient considering the number of channels used for reproduction by large loudspeaker arrays, it also opens up new options for a user-controlled interactive sound field design. This article describes the need for a common exchange format for object-based audio scenes, reviews some existing formats with potential to meet some of the requirements and finally introduces a new format called Audio Scene Description Format (ASDF) and presents the SoundScape Renderer, an audio reproduction software which implements a draft version of the ASDF.
      pubtype: Academic Journal
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    language: English
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