The Effects of Pathological Gaming on Aggressive Behavior.

Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may ca...

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Publicado en:Journal of Youth & Adolescence Vol. 40; no. 1; pp. 38 - 48
Autores principales: Lemmens, Jeroen S., Valkenburg, Patti M., Peter, Jochen
Formato: Artículo
Publicado: Springer Nature Jan2011
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Acceso en línea:Ver este registro en EBSCOhost
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          Lemmens, Jeroen S.
          Valkenburg, Patti M.
          Peter, Jochen
        affil: The Amsterdam School of Communication Research ASCoR, University of Amsterdam, Kloveniersburgwal 48 1012 CX Amsterdam, Netherlands
      su:
        Netherlands
        Aggression (Psychology)
        Analysis of variance
        Games
        Video games
        Statistical correlation
        Longitudinal method
        Questionnaires
      sug:
        subj:
          Aggression (Psychology)
          Analysis of variance
          Games
          Video games
          Netherlands
          Doll, Toy, and Game Manufacturing
          Hobby, Toy, and Game Stores
          Toy and Hobby Goods and Supplies Merchant Wholesalers
          Home entertainment equipment merchant wholesalers
          Video game publishers
          Video game design and development services
          Statistical correlation
          Longitudinal method
          Questionnaires
      keyword:
        Adolescents
        Aggression
        Game addiction
        Longitudinal
        Pathological gaming
        Adolescents
        Aggression
        Game addiction
        Longitudinal
        Pathological gaming
      ab: Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression. For this purpose, we conducted a two-wave panel study among 851 Dutch adolescents (49% female) of which 540 played games (30% female). Our analyses indicated that higher levels of pathological gaming predicted an increase in time spent playing games 6 months later. Time spent playing violent games specifically, and not just games per se, increased physical aggression. Furthermore, higher levels of pathological gaming, regardless of violent content, predicted an increase in physical aggression among boys. That this effect only applies to boys does not diminish its importance, because adolescent boys are generally the heaviest players of violent games and most susceptible to pathological involvement.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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