The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games.

The purpose of the present study was to examine whether Baumeister's escape from self theory may account for the pathological use of Internet games among Korean adolescents. A sample of 1,136 junior high school students completed measures assessing Internet game addiction (IGA), real-ideal self disc...

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Publicado en:Community Mental Health Journal Vol. 47; no. 1; pp. 113 - 122
Autores principales: Jung-Hye Kwon, Chung-Suk Chung, Jung Lee
Formato: Artículo
Publicado: Springer Nature Feb2011
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Feb2011
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      pub: Springer Nature
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        au:
          Jung-Hye Kwon
          Chung-Suk Chung
          Jung Lee
        affil: Department of Psychology, Korea University, 5, Anam-Dong, Sungbuk-Ku Seoul Korea
      su:
        Academic achievement
        Compulsive behavior
        High school students
        Internet
        Psychology
        Well-being
        Adolescence
        Koreans
        Path analysis (Statistics)
        Probability theory
        Theory
        Multiple regression analysis
      sug:
        subj:
          Academic achievement
          Compulsive behavior
          High school students
          Internet
          Psychology
          Well-being
          Adolescence
          Wired Telecommunications Carriers
          Internet Publishing and Broadcasting and Web Search Portals
          Koreans
          Path analysis (Statistics)
          Probability theory
          Theory
          Multiple regression analysis
      keyword:
        Escape from self
        Internet addiction
        Pathological internet use
        Escape from self
        Internet addiction
        Pathological internet use
      ab: The purpose of the present study was to examine whether Baumeister's escape from self theory may account for the pathological use of Internet games among Korean adolescents. A sample of 1,136 junior high school students completed measures assessing Internet game addiction (IGA), real-ideal self discrepancy, escape from self, current mood, peer relationships, perceived parent-child relationship, and parental supervision. IGA was significantly correlated with all of these variables. Multiple regression analysis showed that escape from self best explained the adolescents' IGA. A path model yielded significant paths from self-discrepancy to negative mood, from negative mood to escape from self, and from escape from self to IGA. These results support the validity of using the escape from self theory to explain the adolescents' IGA, thereby suggesting that adolescents become addicted to Internet games in an attempt to escape from self and reality.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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