Matters of Design, Part II.
The article presents part 2 of a blog from the journal's web site on design methods used by the computer company Apple Inc. and insights that can be learned by the human-computer interaction (HCI) community. The author notes a pervasive understanding that exists at the company regarding the link bet...
| Published in: | Communications of the ACM Vol. 54; no. 4; pp. 10 - 12 |
|---|---|
| Main Author: | |
| Format: | Article |
| Published: |
Association for Computing Machinery
Apr2011
|
| Subjects: | |
| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=59582555&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 59582555 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Apr2011 vid: 54 iid: 4 pid: 68 pub: Association for Computing Machinery artinfo: ui: 59582555 10.1145/1924421.1924425 ppf: 10 ppct: 2 formats: tig: atl: Matters of Design, Part II. aug: au: Hong, Jason affil: Associate professor of computer science, Carnegie Mellon University. su: Apple Inc. Computer input-output equipment design & construction Corporate culture Product quality Sales Human-computer interaction Evaluation sug: subj: Apple Inc. Computer input-output equipment design & construction Corporate culture Product quality Sales Human-computer interaction Evaluation ab: The article presents part 2 of a blog from the journal's web site on design methods used by the computer company Apple Inc. and insights that can be learned by the human-computer interaction (HCI) community. The author notes a pervasive understanding that exists at the company regarding the link between good product design and sales. Apple workday operations that exemplify this finding are noted including the strength of top-down design work, the accomplishment of designs that are considered to be impossible upon first inspection, and differences between Apple design methods and so-called best practices in HCI. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2011 holdings: @attributes: islocal: N |
|---|