Programming as Design: The Role of Programming in Interactive Media Curriculum in Art and Design.
The number of university undergraduate courses in the area of interactive media is increasing. Many of these courses are based in the schools of art and design that have traditionally valued and focused on developing the aesthetic and artistic design skills of their students. However, because of the...
| Publicado en: | International Journal of Art & Design Education Vol. 30; no. 2; pp. 200 - 211 |
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| Formato: | Artículo |
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Wiley-Blackwell
Jun2011
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=61196315&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 61196315 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: Jun2011 vid: 30 iid: 2 pid: 480 pub: Wiley-Blackwell artinfo: ui: 61196315 10.1111/j.1476-8070.2011.01680.x ppf: 200 ppct: 11 formats: fmt: @attributes: type: P size: 84KB tig: atl: Programming as Design: The Role of Programming in Interactive Media Curriculum in Art and Design. aug: au: Amiri, Faramarz affil: Senior lecturer at Wolverhampton University and the course leader for BA in Interactive Media and the Web at the school of Art and Design. su: Art education Interactive multimedia Curriculum evaluation Art & design Computer programming education sug: subj: Art education Interactive multimedia Curriculum evaluation Art & design Computer programming education ab: The number of university undergraduate courses in the area of interactive media is increasing. Many of these courses are based in the schools of art and design that have traditionally valued and focused on developing the aesthetic and artistic design skills of their students. However, because of the rapid changes in new technology the relation between the technology and design has become complex. This poses new challenges for the educators in this field. The main challenge is defining the role of programming in the curriculum and the relationship between 'coding' skills and 'design' skills. The article examines different conceptual models of programming and suggests that the concept of programming as artistic and creative practice and 'programming as design' would be more suitable for the art and design curriculum. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Art & Design Education holder: Wiley-Blackwell dt: @attributes: year: 2011 holdings: @attributes: islocal: N |
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