Skinput: Appropriating the Skin as an Interactive Canvas.

The article examines Skinput, a technology in which skin on the human body can be employed as computer input-output equipment by the analysis of mechanical vibrations throughout the body. The technology's use of a sensor array worn as an armband is considered, particularly its employment as an on-bo...

Descripción completa

Detalles Bibliográficos
Publicado en:Communications of the ACM Vol. 54; no. 8; pp. 111 - 119
Formato: Artículo
Publicado: Association for Computing Machinery Aug2011
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=63991974&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 63991974
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        00010782
        ACM
      jtl: Communications of the ACM
      issn: 00010782
      maglogo: N
    pubinfo:
      dt: Aug2011
      vid: 54
      iid: 8
      pid: 68
      pub: Association for Computing Machinery
    artinfo:
      ui:
        63991974
        10.1145/1978542.1978564
      ppf: 111
      ppct: 8
      formats:
      tig:
        atl: Skinput: Appropriating the Skin as an Interactive Canvas.
      aug:
      su:
        Computer input-output equipment
        Graphical user interfaces
        Human-computer interaction
        Tactile sensors
        Computer science research
        Interactive computer systems
      sug:
        subj:
          Computer input-output equipment
          Graphical user interfaces
          Human-computer interaction
          Tactile sensors
          Computer science research
          Interactive computer systems
      ab: The article examines Skinput, a technology in which skin on the human body can be employed as computer input-output equipment by the analysis of mechanical vibrations throughout the body. The technology's use of a sensor array worn as an armband is considered, particularly its employment as an on-body finger input system that is both portable and minimally invasive. The coupling of Skinput with a pico-projector to create an interactive graphical interface directly on the human body is discussed.
      pubtype: Periodical
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      dt:
        @attributes:
          year: 2011
    holdings:
      @attributes:
        islocal: N