Dwelling in the Virtual Sonic Environment: A Phenomenological Analysis of Dancers’ Learning Processes.

This article discusses the Embodied Generative Music (EGM) project carried out at the Institute of Electronic Music and Acoustics IEM in Austria. In investigating a new interface that combines motion capture and sound processing software with movement improvisation and performance, I focus on dancer...

Descripción completa

Detalles Bibliográficos
Publicado en:European Legacy Vol. 16; no. 5; pp. 633 - 648
Autor principal: Parviainen, Jaana
Formato: Artículo
Publicado: Taylor & Francis Ltd Aug2011
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=65025846&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 65025846
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        10848770
        B8N
      jtl: European Legacy
      issn: 10848770
      maglogo: N
    pubinfo:
      dt: Aug2011
      vid: 16
      iid: 5
      pid: 377
      pub: Taylor & Francis Ltd
    artinfo:
      ui:
        65025846
        10.1080/10848770.2011.599556
      ppf: 633
      ppct: 15
      formats:
      tig:
        atl: Dwelling in the Virtual Sonic Environment: A Phenomenological Analysis of Dancers’ Learning Processes.
      aug:
        au: Parviainen, Jaana
        affil: University of Tampere, School of Social Sciences and Humanities, Finland
      su:
        Dancers
        Computer sound processing
        Phenomenology
        Learning
        Electronic music
        Dance education
        Virtual reality
        Body movement
        Sound
        Digital technology
      sug:
        subj:
          Dancers
          Computer sound processing
          Phenomenology
          Learning
          Electronic music
          Dance education
          Virtual reality
          Body movement
          Sound
          Digital technology
      ab: This article discusses the Embodied Generative Music (EGM) project carried out at the Institute of Electronic Music and Acoustics IEM in Austria. In investigating a new interface that combines motion capture and sound processing software with movement improvisation and performance, I focus on dancers’ learning processes of dwelling in the virtual sonic environment. Applying phenomenology and its concepts, I describe how dancers explore reversibility of sound and movement to shape this connection in an artistically expressive manner. The article proposes that dancers build bodily knowledge through both the sonic environment and their own passive and active, intuitive and deliberate, movement choices. While dwelling in a digital environment changes dancers’ habitual manners of behaving, it opens up to them new kinds of kinaesthetic opportunities of intimacy and pleasure in motion. The findings from this research reveal the importance of bodily interaction with virtual environments in developing new movement-based interfaces.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      dt:
        @attributes:
          year: 2011
    holdings:
      @attributes:
        islocal: N