Dwelling in the Virtual Sonic Environment: A Phenomenological Analysis of Dancers’ Learning Processes.
This article discusses the Embodied Generative Music (EGM) project carried out at the Institute of Electronic Music and Acoustics IEM in Austria. In investigating a new interface that combines motion capture and sound processing software with movement improvisation and performance, I focus on dancer...
| Publicado en: | European Legacy Vol. 16; no. 5; pp. 633 - 648 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Aug2011
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=65025846&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 65025846 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 10848770 B8N jtl: European Legacy issn: 10848770 maglogo: N pubinfo: dt: Aug2011 vid: 16 iid: 5 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 65025846 10.1080/10848770.2011.599556 ppf: 633 ppct: 15 formats: tig: atl: Dwelling in the Virtual Sonic Environment: A Phenomenological Analysis of Dancers’ Learning Processes. aug: au: Parviainen, Jaana affil: University of Tampere, School of Social Sciences and Humanities, Finland su: Dancers Computer sound processing Phenomenology Learning Electronic music Dance education Virtual reality Body movement Sound Digital technology sug: subj: Dancers Computer sound processing Phenomenology Learning Electronic music Dance education Virtual reality Body movement Sound Digital technology ab: This article discusses the Embodied Generative Music (EGM) project carried out at the Institute of Electronic Music and Acoustics IEM in Austria. In investigating a new interface that combines motion capture and sound processing software with movement improvisation and performance, I focus on dancers’ learning processes of dwelling in the virtual sonic environment. Applying phenomenology and its concepts, I describe how dancers explore reversibility of sound and movement to shape this connection in an artistically expressive manner. The article proposes that dancers build bodily knowledge through both the sonic environment and their own passive and active, intuitive and deliberate, movement choices. While dwelling in a digital environment changes dancers’ habitual manners of behaving, it opens up to them new kinds of kinaesthetic opportunities of intimacy and pleasure in motion. The findings from this research reveal the importance of bodily interaction with virtual environments in developing new movement-based interfaces. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2011 holdings: @attributes: islocal: N |
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