Just for Fun: The Playful Image of Nanotechnology.
In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be 'just for fun.' This article traces a history of playful images and ludic practices in nanotechnology. Two case studies-nanocars and nanosoccer-exemplify the ways in which scientific research mob...
| Publicado en: | NanoEthics Vol. 5; no. 2; pp. 223 - 233 |
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| Formato: | Artículo |
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Springer Nature
Jun2011
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=65180916&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 65180916 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 18714757 46ON jtl: NanoEthics issn: 18714757 maglogo: N pubinfo: dt: Jun2011 vid: 5 iid: 2 pid: 237 pub: Springer Nature artinfo: ui: 65180916 10.1007/s11569-011-0120-4 ppf: 223 ppct: 10 formats: fmt: @attributes: type: P size: 539KB tig: atl: Just for Fun: The Playful Image of Nanotechnology. aug: au: Milburn, Colin affil: Department of English and Program in Science & Technology Studies, University of California, Davis, Davis 95616 USA su: Nanoelectromechanical systems Nanotechnology Feynman, Richard Phillips, 1918-1988 Video games Digital images Scanning tunneling microscopy sug: subj: Nanoelectromechanical systems Nanotechnology Feynman, Richard Phillips, 1918-1988 Video games Digital images Scanning tunneling microscopy keyword: Nanocar Nanosoccer Playbor ab: In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be 'just for fun.' This article traces a history of playful images and ludic practices in nanotechnology. Two case studies-nanocars and nanosoccer-exemplify the ways in which scientific research mobilizes speculative futures, less through engineering design or stepwise protocol than through the recreational dynamics of play. Although such molecular toys might appear frivolous, they index the increasingly widespread conditions of play labor, or 'playbor', shaping today's technoculture. Exploring the processes of transmutation and transvaluation by which technological imaginaries are rendered operative, this article tells a story of how the nanoworld became an everyday reality by becoming a game. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: NanoEthics is a copyright of Springer, 2011. All Rights Reserved. item: NanoEthics holder: Springer Nature dt: @attributes: year: 2011 holdings: @attributes: islocal: N |
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