Just for Fun: The Playful Image of Nanotechnology.

In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be 'just for fun.' This article traces a history of playful images and ludic practices in nanotechnology. Two case studies-nanocars and nanosoccer-exemplify the ways in which scientific research mob...

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Publicado en:NanoEthics Vol. 5; no. 2; pp. 223 - 233
Autor principal: Milburn, Colin
Formato: Artículo
Publicado: Springer Nature Jun2011
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        affil: Department of English and Program in Science & Technology Studies, University of California, Davis, Davis 95616 USA
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        Nanoelectromechanical systems
        Nanotechnology
        Feynman, Richard Phillips, 1918-1988
        Video games
        Digital images
        Scanning tunneling microscopy
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          Nanoelectromechanical systems
          Nanotechnology
          Feynman, Richard Phillips, 1918-1988
          Video games
          Digital images
          Scanning tunneling microscopy
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        Nanocar
        Nanosoccer
        Playbor
      ab: In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be 'just for fun.' This article traces a history of playful images and ludic practices in nanotechnology. Two case studies-nanocars and nanosoccer-exemplify the ways in which scientific research mobilizes speculative futures, less through engineering design or stepwise protocol than through the recreational dynamics of play. Although such molecular toys might appear frivolous, they index the increasingly widespread conditions of play labor, or 'playbor', shaping today's technoculture. Exploring the processes of transmutation and transvaluation by which technological imaginaries are rendered operative, this article tells a story of how the nanoworld became an everyday reality by becoming a game.
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    language: English
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