Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
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Routledge
2012
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| Acceso en línea: | Ver este registro en EBSCOhost |
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