A Codicology of the Interface: Reading Practices and Digital Reading Environments.
This paper is based on an ongoing thesis project incorporating concepts and methods from Human-Computer Interaction, Book History, Information Studies, and Digital Humanities. The goal of this project is to synthesize historical reading practices, material evidence, and literature towards the creati...
| Publicado en: | International Journal of the Book Vol. 8; no. 2; pp. 101 - 107 |
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| Formato: | Artículo |
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Common Ground Research Networks
2011
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=65647652&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 65647652 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14479516 17TF jtl: International Journal of the Book issn: 14479516 maglogo: N pubinfo: dt: 2011 vid: 8 iid: 2 pid: 22359 pub: Common Ground Research Networks artinfo: ui: 65647652 10.18848/1447-9516/CGP/v08i02/36877 ppf: 101 ppct: 6 formats: fmt: @attributes: type: P size: 504KB tig: atl: A Codicology of the Interface: Reading Practices and Digital Reading Environments. aug: au: Bialkowski, Voytek affil: University of Toronto, Ontario, Canada su: Codicology Books & reading Electronic books Human-computer interaction User interfaces Annotations History of the book sug: subj: Codicology Books & reading Electronic books Human-computer interaction User interfaces Annotations History of the book keyword: Book History Digital Textuality Interface Design Reading Practices ab: This paper is based on an ongoing thesis project incorporating concepts and methods from Human-Computer Interaction, Book History, Information Studies, and Digital Humanities. The goal of this project is to synthesize historical reading practices, material evidence, and literature towards the creation of a prototype digital reading environment. This paper will document some of the conceptual and technical aspects of the project, as well as provide grounds for the discussion of book architecture and digital reading interfaces. The history of reading is rich with examples of the ways in which books were constructed, consumed, and shared. Particularly during the Renaissance, readerly devices came into increasing use as methods for overcoming 'information overload.' Today, these various trends in marginalia, annotation, and binding practices can be leveraged to develop rich, user-customizable digital reading environments. Attention to the history of the book, specifically the material interventions into the physical forms of the book by readers, binders, and publishers, can allow for new conceptual approaches, and subsequently, more varied and modular approaches to the design of reading interfaces. Various textual features, such as manicules, trefoils, and other graphic, marginal devices, as well as trends in binding, such as interleaving, offer evidence of interfaces that are far more robust than those used in popular digital reading environments. Incorporation of these features as modular, customizable components into digital environments can provide insight into reading practices and interface design, by looking simultaneously to the history and the future of the book. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of the Book is the property of Common Ground Research Networks and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of the Book holder: Common Ground Research Networks dt: @attributes: year: 2011 holdings: @attributes: islocal: N |
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