Adapting a Virtual World for Theatrical Performance.

Virtual reality technology now makes it possible to completely realize theatrical performances in a virtual space, but existing virtual world interfaces are too cumbersome for this purpose. Researchers are working to develop virtual theatre systems with more natural and intuitive interfaces.

Detalles Bibliográficos
Publicado en:Computer (00189162) Vol. 44; no. 12; p. 33
Autores principales: Geigel, Joe, Schweppe, Marla, Huynh, David, Johnstone, Brian
Formato: Artículo
Publicado: IEEE Dec2011
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Geigel, Joe
          Schweppe, Marla
          Huynh, David
          Johnstone, Brian
        affil:
          Rochester Institute of Technology
          Namco Bandai Games Inc.
          Darkwind Media
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        Performances
        Virtual reality
        Computer interfaces
        Computer networks
        Second Life (Game)
        Computer architecture
        Machinima films
        Avatars (Virtual reality)
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        subj:
          Performances
          Virtual reality
          Computer interfaces
          Computer networks
          Second Life (Game)
          Computer architecture
          Machinima films
          Avatars (Virtual reality)
      keyword:
        Art
        Computer-mediated performance
        Computing and the arts
        Entertainment
        Motion capture
        Performance capture
        Performing arts
        Virtual environments
        Virtual theatre
        Virtual world management systems
        Virtual worlds
      ab: Virtual reality technology now makes it possible to completely realize theatrical performances in a virtual space, but existing virtual world interfaces are too cumbersome for this purpose. Researchers are working to develop virtual theatre systems with more natural and intuitive interfaces.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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