Developing methods for understanding social behavior in a 3D virtual learning environment
Abstract: This paper presents a case study of developing and implementing methods to capture, code and comprehend reciprocal social interactions in a three-dimensional virtual learning environment (3D VLE). The environment, iSocial, is being developed to help youth with autism spectrum disorders (AS...
| Publicado en: | Computers in Human Behavior Vol. 28; no. 2; pp. 405 - 414 |
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| Autores principales: | , , , , |
| Formato: | Artículo |
| Publicado: |
Elsevier B.V.
Mar2012
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=70260508&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 70260508 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: Mar2012 vid: 28 iid: 2 pid: 2410 pub: Elsevier B.V. artinfo: ui: 70260508 10.1016/j.chb.2011.10.011 ppf: 405 ppct: 9 formats: tig: atl: Developing methods for understanding social behavior in a 3D virtual learning environment aug: au: Schmidt, Matthew Laffey, James M. Schmidt, Carla T. Wang, Xianhui Stichter, Janine affil: School of Information Science and Learning Technologies, University of Missouri, 118 London Hall, Columbia, MO 65211, United States School of Information Science and Learning Technologies, University of Missouri, 303 Townsend Hall, Columbia, MO 65211, United States Juniper Gardens Children’s Project, 444 Minnesota Avenue, Suite 300, Kansas City, KS 66101, United States Department of Special Education, University of Missouri, 303 Townsend Hall, Columbia, MO 65211, United States su: Interpersonal relations Social interaction Learning Case method (Teaching) Human behavior Sociology of knowledge Autism School environment Social skills Virtual reality Courseware Online social networks Learning strategies Medical coding sug: subj: Interpersonal relations Social interaction Learning Case method (Teaching) Human behavior Sociology of knowledge Autism School environment Social skills Virtual reality Internet Publishing and Broadcasting and Web Search Portals Courseware Online social networks Learning strategies Medical coding keyword: All-views analysis Autism spectrum disorders Multi-user virtual learning environments (MUVEs) Social competency curriculum Three-dimensional virtual learning environments (3D VLE) All-views analysis Autism spectrum disorders Multi-user virtual learning environments (MUVEs) Social competency curriculum Three-dimensional virtual learning environments (3D VLE) ab: Abstract: This paper presents a case study of developing and implementing methods to capture, code and comprehend reciprocal social interactions in a three-dimensional virtual learning environment (3D VLE). The environment, iSocial, is being developed to help youth with autism spectrum disorders (ASD) develop social competencies. The approach to identifying, classifying and coding behavior in the 3D VLE uses an adaptation of reciprocal interaction coding methods traditionally used in single-subject research with individuals with ASD. These adaptations consider the unique characteristics of the 3D VLE technology and the nature and context of learning in this type of environment. A description of the coding methods employed is provided. Selected results are presented to illustrate how this methodology can offer detailed descriptions of learning and social interaction behavior in context. Such results demonstrate the potential of this approach for building new knowledge about how learning takes place and progresses in a 3D VLE and for making data-driven design decisions for improving the learning experience in the online social context. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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