A computer-assisted instruction system with a vision-based interactive interface for children.

The current study proposes a computer-assisted instruction (CAI) system built on game design, which aims to increase students' enjoyment, motivation, and immersion. Its main objective is to evaluate the effects of CAI with different interactive interfaces in a learning environment. The authors devel...

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Publicado en:International Journal of Humanities & Arts Computing: A Journal of Digital Humanities Vol. 6; no. 1/2; pp. 172 - 184
Autores principales: Wang, Hsueh-Wu, Wu, Wei-Hsien, Lu, Su-Ju, Fan, Ping-Lin, Lo, Ya-Ting
Formato: Artículo
Publicado: Edinburgh University Press Mar2012
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: A computer-assisted instruction system with a vision-based interactive interface for children.
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          Wang, Hsueh-Wu
          Wu, Wei-Hsien
          Lu, Su-Ju
          Fan, Ping-Lin
          Lo, Ya-Ting
      su:
        Computer assisted instruction
        Video games
        Educational games
        Computers in education
        User interfaces
        Motivation (Psychology)
      sug:
        subj:
          Computer assisted instruction
          Video games
          Educational games
          Computers in education
          User interfaces
          Motivation (Psychology)
      keyword:
        Computer-assisted Instruction
        Game-based Learning
        Vision-based Interface
      ab: The current study proposes a computer-assisted instruction (CAI) system built on game design, which aims to increase students' enjoyment, motivation, and immersion. Its main objective is to evaluate the effects of CAI with different interactive interfaces in a learning environment. The authors developed an educational game with a vision-based interface and a keyboard/mouse to compare the differences in children's learning experiences when using different input interfaces. The evaluation of the proposed system was based on the questionnaire findings; the participants are 60 third- and fourth-grade students in Taiwan. The authors addressed the issue of the participants' experience in gender and personal preferences for computer games. Through the questionnaire and data analysis, this study found that a vision-based interface not only attracts the interest of children, but also stimulates their learning motivation. The findings have highlighted the value of the present CAI system with a vision-based interface and confirmed an improvement in learning motivation. Classroom observation indicates that the introduction of a CAI system with a novel interface can be a useful tool for enhancing classroom learning activities.
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    language: English
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      custom: Copyright of International Journal of Humanities & Arts Computing: A Journal of Digital Humanities is the property of Edinburgh University Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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