A computer-assisted instruction system with a vision-based interactive interface for children.
The current study proposes a computer-assisted instruction (CAI) system built on game design, which aims to increase students' enjoyment, motivation, and immersion. Its main objective is to evaluate the effects of CAI with different interactive interfaces in a learning environment. The authors devel...
| Publicado en: | International Journal of Humanities & Arts Computing: A Journal of Digital Humanities Vol. 6; no. 1/2; pp. 172 - 184 |
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| Autores principales: | , , , , |
| Formato: | Artículo |
| Publicado: |
Edinburgh University Press
Mar2012
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=71714715&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 71714715 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 17538548 2QD7 jtl: International Journal of Humanities & Arts Computing: A Journal of Digital Humanities issn: 17538548 maglogo: N pubinfo: dt: Mar2012 vid: 6 iid: 1/2 pid: 2327 pub: Edinburgh University Press artinfo: ui: 71714715 10.3366/ijhac.2012.0047 ppf: 172 ppct: 12 formats: fmt: @attributes: type: P size: 725KB tig: atl: A computer-assisted instruction system with a vision-based interactive interface for children. aug: au: Wang, Hsueh-Wu Wu, Wei-Hsien Lu, Su-Ju Fan, Ping-Lin Lo, Ya-Ting su: Computer assisted instruction Video games Educational games Computers in education User interfaces Motivation (Psychology) sug: subj: Computer assisted instruction Video games Educational games Computers in education User interfaces Motivation (Psychology) keyword: Computer-assisted Instruction Game-based Learning Vision-based Interface ab: The current study proposes a computer-assisted instruction (CAI) system built on game design, which aims to increase students' enjoyment, motivation, and immersion. Its main objective is to evaluate the effects of CAI with different interactive interfaces in a learning environment. The authors developed an educational game with a vision-based interface and a keyboard/mouse to compare the differences in children's learning experiences when using different input interfaces. The evaluation of the proposed system was based on the questionnaire findings; the participants are 60 third- and fourth-grade students in Taiwan. The authors addressed the issue of the participants' experience in gender and personal preferences for computer games. Through the questionnaire and data analysis, this study found that a vision-based interface not only attracts the interest of children, but also stimulates their learning motivation. The findings have highlighted the value of the present CAI system with a vision-based interface and confirmed an improvement in learning motivation. Classroom observation indicates that the introduction of a CAI system with a novel interface can be a useful tool for enhancing classroom learning activities. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Humanities & Arts Computing: A Journal of Digital Humanities is the property of Edinburgh University Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Humanities & Arts Computing: A Journal of Digital Humanities holder: Edinburgh University Press dt: @attributes: year: 2012 holdings: @attributes: islocal: N |
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