Exploring different technological platforms for supporting co-located collaborative games in the classroom

Abstract: Computer Supported Collaborative Learning is a pedagogical approach that can be used for deploying educational games in the classroom. However, there is no clear understanding as to which technological platforms are better suited for deploying co-located collaborative games, nor the genera...

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Published in:Computers in Human Behavior Vol. 28; no. 4; pp. 1170 - 1178
Main Authors: Echeverría, Alejandro, Améstica, Matías, Gil, Francisca, Nussbaum, Miguel, Barrios, Enrique, Leclerc, Sandra
Format: Article
Published: Elsevier B.V. Jul2012
Subjects:
Online Access:View this record in EBSCOhost
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      dt: Jul2012
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      pub: Elsevier B.V.
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        10.1016/j.chb.2012.01.027
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        atl: Exploring different technological platforms for supporting co-located collaborative games in the classroom
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        au:
          Echeverría, Alejandro
          Améstica, Matías
          Gil, Francisca
          Nussbaum, Miguel
          Barrios, Enrique
          Leclerc, Sandra
        affil: Pontificia Universidad Católica de Chile, Department of Computer Science, Chile
      su:
        Game theory
        Classroom environment
        Gender differences in education
        Educational technology
        Virtual reality
        Computer assisted instruction
        Games
        Interprofessional relations
        Teaching methods
        Computers in education
        Educational games
        Electrostatics
        Electricity
        Mice (Computers)
      sug:
        subj:
          Game theory
          Classroom environment
          Gender differences in education
          Educational technology
          Virtual reality
          Computer assisted instruction
          Games
          Interprofessional relations
          Teaching methods
          Hobby, Toy, and Game Stores
          Toy and Hobby Goods and Supplies Merchant Wholesalers
          Doll, Toy, and Game Manufacturing
          Computer Terminal and Other Computer Peripheral Equipment Manufacturing
          Computer and peripheral equipment manufacturing
          Computers in education
          Educational games
          Electrostatics
          Electricity
          Mice (Computers)
      keyword:
        Augmented reality
        Collaborative learning
        Learning games
        Augmented reality
        Collaborative learning
        Learning games
      ab: Abstract: Computer Supported Collaborative Learning is a pedagogical approach that can be used for deploying educational games in the classroom. However, there is no clear understanding as to which technological platforms are better suited for deploying co-located collaborative games, nor the general affordances that are required. In this work we explore two different technological platforms for developing collaborative games in the classroom: one based on augmented reality technology and the other based on multiple-mice technology. In both cases, the same game was introduced to teach electrostatics and the results were compared experimentally using a real class. The results of our experimental work showed that students significantly increased their conceptual understanding of electrostatics with both platforms. However, there were some important differences between platforms. While in the multiple-mice platform there were no gender differences, in the augmented reality platform boys significantly outperformed girls. In addition, the augmented reality platform was considerably more costly to deploy in a real world setting than the multiple-mice platform. These results suggest that, when co-located collaborative games are designed, careful consideration must be taken when selecting the technology to be used, something which can have effects that go beyond the effects of the games themselves.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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