Impact of two types of partner, perceived or actual, in human–human and human–agent interaction
Abstract: Participants engaged in the Prisoner’s dilemma game with a partner through a computer terminal. We define two types of partner: a perceived partner and an actual partner, and manipulated the two factors independently. A perceived partner means a partner with whom participants imagined them...
| Publicado en: | Computers in Human Behavior Vol. 28; no. 4; pp. 1286 - 1298 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Elsevier B.V.
Jul2012
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |