Impact of two types of partner, perceived or actual, in human–human and human–agent interaction

Abstract: Participants engaged in the Prisoner’s dilemma game with a partner through a computer terminal. We define two types of partner: a perceived partner and an actual partner, and manipulated the two factors independently. A perceived partner means a partner with whom participants imagined them...

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Detalles Bibliográficos
Publicado en:Computers in Human Behavior Vol. 28; no. 4; pp. 1286 - 1298
Autores principales: Miwa, Kazuhisa, Terai, Hitoshi
Formato: Artículo
Publicado: Elsevier B.V. Jul2012
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Acceso en línea:Ver este registro en EBSCOhost