VIDEO GAME PLAYING AND ACADEMIC PERFORMANCE IN COLLEGE STUDENTS.

The relations between media consumption, especially TV viewing, and school performance have been extensively examined. However, even though video game playing may have replaced TV viewing as the most frequent form of media usage, relatively little research has examined its relations to school perfor...

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Publicado en:College Student Journal Vol. 46; no. 2; pp. 376 - 388
Autores principales: BURGESS, STEPHEN R., STERMER, STEVEN PAUL, BURGESS, MELINDA C.R.
Formato: Artículo
Publicado: Project Innovation Austin LLC Jun2012
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Acceso en línea:Ver este registro en EBSCOhost
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        atl: VIDEO GAME PLAYING AND ACADEMIC PERFORMANCE IN COLLEGE STUDENTS.
      aug:
        au:
          BURGESS, STEPHEN R.
          STERMER, STEVEN PAUL
          BURGESS, MELINDA C.R.
        affil:
          Southwestern Oklahoma State University
          Oklahoma State University
      su:
        Video games & psychology
        Academic achievement research
        College student surveys
        Violence in video games
        Mass media & education
        Distraction
        Grade point average
        Gender differences (Psychology)
        Study skills
      sug:
        subj:
          Video games & psychology
          Academic achievement research
          College student surveys
          Violence in video games
          Mass media & education
          Distraction
          Grade point average
          Gender differences (Psychology)
          Study skills
      ab: The relations between media consumption, especially TV viewing, and school performance have been extensively examined. However, even though video game playing may have replaced TV viewing as the most frequent form of media usage, relatively little research has examined its relations to school performance, especially in older students. We surveyed 671 college students concerning their history of video game usage and school performance. In general, video game players had lower GPAs, but this finding varied by gender. Video game players also reported a greater likelihood of playing video games to avoid doing homework. There were consistent negative associations between liking to play violent video games and school performance.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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      custom: Copyright of College Student Journal is the property of Project Innovation Austin LLC and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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