Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game

Abstract: The “Macbeth effect” denotes the phenomenon that people wish to cleanse themselves physically when their moral self has been threatened. In this article we argue that such a threat to one''s moral self may also result from playing a violent video game, especially when the game involves vio...

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Bibliographic Details
Published in:Journal of Experimental Social Psychology Vol. 48; no. 6; pp. 1356 - 1361
Main Authors: Gollwitzer, Mario, Melzer, André
Format: Article
Published: Academic Press Inc. Nov2012
Subjects:
Online Access:View this record in EBSCOhost
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      dt: Nov2012
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        10.1016/j.jesp.2012.07.001
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        atl: Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game
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        au:
          Gollwitzer, Mario
          Melzer, André
        affil:
          Philipps-University Marburg, Department of Psychology, Gutenbergstrasse 18, 35032 Marburg, Germany
          University of Luxembourg, Faculty of Language and Literature, Humanities, Arts and Education, route de Diekirch, 7220 Walferdange, Luxembourg
      su:
        Conduct of life
        Video games
        Violence
        Students
        Psychological distress
        Joysticks
        Evidence
        Hygiene products
      sug:
        subj:
          Conduct of life
          Video games
          Violence
          Students
          Psychological distress
          Soap and cleaning compound manufacturing
          Toilet Preparation Manufacturing
          Soap and Other Detergent Manufacturing
          Home entertainment equipment merchant wholesalers
          Video game design and development services
          Video game publishers
          Doll, Toy, and Game Manufacturing
          Computer Terminal and Other Computer Peripheral Equipment Manufacturing
          Computer and peripheral equipment manufacturing
          Joysticks
          Evidence
          Hygiene products
      keyword:
        Macbeth effect
        Moral cleansing
        Moral distress
        Video game experience
        Violent video games
        Macbeth effect
        Moral cleansing
        Moral distress
        Video game experience
        Violent video games
      ab: Abstract: The “Macbeth effect” denotes the phenomenon that people wish to cleanse themselves physically when their moral self has been threatened. In this article we argue that such a threat to one''s moral self may also result from playing a violent video game, especially when the game involves violence against humans. The cleansing effect should be particularly strong among inexperienced players who do not play video games on a regular basis, because frequent players may apply other strategies to alleviate any moral concerns. Seventy students played one of two violent video games and were then asked to select 4 out of 10 gift products, half of which were hygiene products. Inexperienced players reported more moral distress when the game involved violence against humans (compared to violence against objects), and selected more hygiene products in this condition than frequent video game players. Frequent players, on the other hand, reported less moral distress, irrespective of the game they played.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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