VIDEO GAMES AND THE TRANSHUMAN INCLINATION.
Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups....
| Publicado en: | Zygon: Journal of Religion & Science Vol. 47; no. 4; pp. 735 - 757 |
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| Formato: | Artículo |
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Open Library of Humanities
Dec2012
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=83487490&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 83487490 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 05912385 ZYG jtl: Zygon: Journal of Religion & Science issn: 05912385 maglogo: N pubinfo: dt: Dec2012 vid: 47 iid: 4 pid: 15576 pub: Open Library of Humanities artinfo: ui: 83487490 10.1111/j.1467-9744.2012.01292.x ppf: 735 ppct: 22 formats: fmt: – @attributes: type: T – @attributes: type: P size: 515KB tig: atl: VIDEO GAMES AND THE TRANSHUMAN INCLINATION. aug: au: Geraci, Robert M. affil: Robert M. Geraci is Associate Professor of Religious Studies at Manhattan College, Bronx, NY 10471, USA su: Liberty Video games Humanism Religious studies Science sug: subj: Liberty Video games Humanism Religious studies Science keyword: Deus Ex Gears of War Mass Effect religion science Second Life technology transhumanism video game virtual world ab: Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups. Video games and virtual worlds enable transcendence through their design and contribute to transhumanism through the options they enable and the influence they have. Because of their significant place in transhumanism, video games and virtual worlds are thus important to the study of religion and science in the twenty-first century. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Zygon: Journal of Religion & Science is the property of Open Library of Humanities and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Zygon: Journal of Religion & Science holder: Open Library of Humanities dt: @attributes: year: 2012 holdings: @attributes: islocal: N |
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