COLOR OF LIGHT-SOURCE AND BACKGROUND LUMINANCE ON PERCEIVED CONVEXITY AND CONCAVITY OF A BLURRED 3-D HEMISPHERE.

In the present study, the effect of light-source color, size, background luminance, and blur on the perceived convexity and concavity of a 3-D hemisphere was investigated. The sample consisted of 84 undergraduates divided into Experience and No-experience groups based on experience working with 3D s...

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Published in:Perceptual & Motor Skills Vol. 115; no. 1; pp. 91 - 105
Main Authors: WEN-TE CHANG, LING-HUNG SOPHIA SHIH, KUO-CHEN HUANG
Format: Article
Published: Sage Publications Inc. Aug2012
Subjects:
Online Access:View this record in EBSCOhost
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      dt: Aug2012
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      pub: Sage Publications Inc.
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        10.2466/24.01.27.PMS.115.4.91-104
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        atl: COLOR OF LIGHT-SOURCE AND BACKGROUND LUMINANCE ON PERCEIVED CONVEXITY AND CONCAVITY OF A BLURRED 3-D HEMISPHERE.
      aug:
        au:
          WEN-TE CHANG
          LING-HUNG SOPHIA SHIH
          KUO-CHEN HUANG
        affil:
          Department of Product Design, Ming Chuan University
          Department of Visual Design, National Taiwan Normal University
      su:
        Undergraduates
        Color vision
        Computer graphics
        Depth perception
        Lighting
        Neuropsychological tests
        Research funding
        Space perception
        Structural frame models
        Repeated measures design
        Data analysis software
        Descriptive statistics
      sug:
        subj:
          Undergraduates
          Other Lighting Equipment Manufacturing
          Color vision
          Computer graphics
          Depth perception
          Lighting
          Neuropsychological tests
          Research funding
          Space perception
          Structural frame models
          Repeated measures design
          Data analysis software
          Descriptive statistics
      ab: In the present study, the effect of light-source color, size, background luminance, and blur on the perceived convexity and concavity of a 3-D hemisphere was investigated. The sample consisted of 84 undergraduates divided into Experience and No-experience groups based on experience working with 3D software. Participants were asked to adjust the angle of light in a clockwise direction until a convex hemisphere appeared concave. Analysis indicated that the color of light had a statistically significant effect on the angle of adjusted light, and the Experience group adjusted the angle of light less than did the No-experience group. The angle of the adjusted light was significantly smaller under the high background luminance condition compared with the medium and low luminance conditions. The angle of adjusted light under the low blur condition was greater than that under the high and medium blur conditions. These results have implications for graphics-based interface design.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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