Sender-side Buffers and the Case for Multimedia Adaptation.
The article discusses methods for adaptive transport designed to improve the performance and availability of streaming video and media compared to traditional online content. It focuses on an enhanced transport developed by the authors known as Paceline, which enables computer applications to adapt...
| Publicado en: | Communications of the ACM Vol. 55; no. 12; pp. 50 - 59 |
|---|---|
| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Association for Computing Machinery
Dec2012
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=84348348&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 84348348 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Dec2012 vid: 55 iid: 12 pid: 68 pub: Association for Computing Machinery artinfo: ui: 84348348 10.1145/2380656.2380671 ppf: 50 ppct: 9 formats: tig: atl: Sender-side Buffers and the Case for Multimedia Adaptation. aug: au: Erbad, Aiman Krasic, Charles ¿Buck¿ affil: Assistant professor, Qatar University YouTube su: Adaptive computing systems Streaming technology Application software design Bandwidths Computer networks TCP/IP Storage fragmentation (Computer science) Computer software sug: subj: Adaptive computing systems Streaming technology Application software design Bandwidths Computer networks TCP/IP Storage fragmentation (Computer science) Computer software ab: The article discusses methods for adaptive transport designed to improve the performance and availability of streaming video and media compared to traditional online content. It focuses on an enhanced transport developed by the authors known as Paceline, which enables computer applications to adapt demands based on available resources and data importance. Information is provided on how high-bandwidth low-latency multimedia such as videoconferencing, online games, and virtual reality applications can negatively impact computer networks. Other topics covered include TCP (Transmission Control Protocol), UDP (User Datagram Protocol), and fragmentation. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2012 holdings: @attributes: islocal: N |
|---|