The Effect of Switch Control Site on Computer Skills of Infants and Toddlers.

Objective. The purpose of this study was to determine whether switch control site (hand vs. head) affects the age at which children can successfully activate a computer to play a cause-and-effect game. Method. The sample consisted of 72 participants randomly divided into two groups (head switch and...

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Publicado en:American Journal of Occupational Therapy Vol. 50; no. 7; pp. 545 - 554
Autores principales: Glickman, Lisa, Deitz, Jean, Anson, Denis, Stewart, Katherine
Formato: research tables/charts Journal Article
Publicado: American Occupational Therapy Association Jul/Aug1996
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jul/Aug1996
      vid: 50
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      pub: American Occupational Therapy Association
      place: North Bethesda, Maryland
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        atl: The Effect of Switch Control Site on Computer Skills of Infants and Toddlers.
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        au:
          Glickman, Lisa
          Deitz, Jean
          Anson, Denis
          Stewart, Katherine
        affil: Occupational Therapist, Edmonds School District, Edmonds, Washington
      sug:
        subj:
          Therapy, Computer Assisted In Infancy and Childhood
          Pediatric Occupational Therapy
          Computers and Computerization Utilization
          Skill Acquisition In Infancy and Childhood
          Human
          Funding Source
          Male
          Female
          Infant
          Convenience Sample
          Experimental Studies
          Washington
          Mothers
          Pilot Studies
          Descriptive Statistics
          Interrater Reliability
          Denver II
          Questionnaires
          Clinical Assessment Tools
          Infant: 1-23 months
          Male
          Female
      ab: Objective. The purpose of this study was to determine whether switch control site (hand vs. head) affects the age at which children can successfully activate a computer to play a cause-and-effect game. Method. The sample consisted of 72 participants randomly divided into two groups (head switch and hand switch), with stratification for gender and age (9?11 months, 12?14 months, 15?17 months). All participants were typically developing. After a maximum of 5 min of training, each participant was given five opportunities to activate a felly Bean switch to play a computer game. Competency was defined as four to five successful switch activations. Results. Most participants in the 9-month to 11-month age group could successfully use a hand switch to activate a computer, and for the 15-month to 17-month age group, 100% of the participants met with success. By contrast, in the head switch condition, approximately one third of the participants in each of the three age ranges were successful in activating the computer to play a cause-and-effect game. Conclusion. The findings from this study provide developmental guidelines for using switches (head vs. hand) to activate computers to play cause-and-effect games and suggest that the clinician may consider introducing basic computer and switch skills to children as young as 9 months of age. However, the clinician is cautioned that the head switch may be more difficult to master than the hand switch and that additional research involving children with motor impairments is needed.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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