Level up--A Case for Female Gamers.
The paper addresses the notion that video games are perceived as a boys-only territory, looking into the reasons why there is a significant lack of female presence both inside games - through characters and plotlines - and outside games in the form of female gamers. The discussion examines the hazar...
| Publicado en: | Reconstruction: Studies in Contemporary Culture Vol. 12; no. 2; pp. 3 - 4 |
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| Formato: | Artículo |
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Reconstruction: Studies in Contemporary Culture
2012
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=86285787&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 86285787 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 15474348 7CAJ jtl: Reconstruction: Studies in Contemporary Culture issn: 15474348 maglogo: N pubinfo: dt: 2012 vid: 12 iid: 2 pid: 47598 pub: Reconstruction: Studies in Contemporary Culture artinfo: ui: 86285787 ppf: 3 ppct: 1 formats: fmt: @attributes: type: T tig: atl: Level up--A Case for Female Gamers. aug: au: Brar, Kuljit su: Video games Video gamers Video game industry Electronic games Games sug: subj: Video games Video gamers Video game industry Electronic games Games ab: The paper addresses the notion that video games are perceived as a boys-only territory, looking into the reasons why there is a significant lack of female presence both inside games - through characters and plotlines - and outside games in the form of female gamers. The discussion examines the hazards female gamers face in attempting to enter virtual play spaces that are unwelcoming to them, and what is at stake if the video game industry continues down a male-centric path. Diagnosing the causes of these maladies, the paper focuses its attention on determining how the makers of video games can develop products that are more inclusive of all gamers, and how such an industry shift can be beneficial to both gamers and game makers. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Reconstruction: Studies in Contemporary Culture is the property of Reconstruction: Studies in Contemporary Culture and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Reconstruction: Studies in Contemporary Culture holder: Reconstruction: Studies in Contemporary Culture dt: @attributes: year: 2012 holdings: @attributes: islocal: N |
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