Using Computer Games to Improve Secondary School Students' Vocabulary Acquisition in English.

This exploratory study aims to investigate if computer games can expand learners' vocabulary and improve their writing performance. In testing the research instruments and procedure of a larger project, this pilot study employed only ten Form Four students who had voluntarily taken part in this stud...

Descripción completa

Detalles Bibliográficos
Publicado en:Pertanika Journal of Social Sciences & Humanities Vol. 20; no. 4; pp. 1005 - 1019
Autores principales: Letchumanan, Kanthimathi, Tan Bee Hoon
Formato: Artículo
Publicado: Universiti Putra Malaysia Dec2012
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=87501725&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 87501725
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        01287702
        TKQ
      jtl: Pertanika Journal of Social Sciences & Humanities
      issn: 01287702
      maglogo: N
    pubinfo:
      dt: Dec2012
      vid: 20
      iid: 4
      pid: 20751
      pub: Universiti Putra Malaysia
    artinfo:
      ui: 87501725
      ppf: 1005
      ppct: 14
      formats:
        fmt:
          @attributes:
            type: P
            size: 317KB
      tig:
        atl: Using Computer Games to Improve Secondary School Students' Vocabulary Acquisition in English.
      aug:
        au:
          Letchumanan, Kanthimathi
          Tan Bee Hoon
        affil:
          Sekolah Menengah Kebangsaan Seri Kembangan, 43300 Seri Kembangan, Selangor, Malaysia
          Department of English Language, Faculty of Modern Languages and Communication, Universiti Putra Malaysia, 43400 Serdang, Selangor, Malaysia
      su:
        Language acquisition
        Video games
        Secondary schools
        Vocabulary
        Lexical grammar
        Contextual analysis
      sug:
        subj:
          Language acquisition
          Video games
          Secondary schools
          Vocabulary
          Lexical grammar
          Contextual analysis
      keyword:
        computer games
        lexical frequency
        traditional strategies
        Vocabulary acquisition
      ab: This exploratory study aims to investigate if computer games can expand learners' vocabulary and improve their writing performance. In testing the research instruments and procedure of a larger project, this pilot study employed only ten Form Four students who had voluntarily taken part in this study, and they were exposed to two different methods of acquiring vocabulary over a period of fourteen weeks. The two methods of vocabulary acquisition were computer games and traditional vocabulary strategies. The first method involved the subjects playing computer vocabulary games from the Internet for seven weeks. In the second method they employed traditional vocabulary strategies such as using a dictionary, contextual clues and semantic mapping for the next seven weeks. The extent of the subjects' vocabulary acquisition in the two methods was measured by using the pre and post vocabulary tests and two written essays. Results indicate a significant difference between the pre and post vocabulary tests. However, no significant difference was found between the two essays in terms of vocabulary richness. Such results might be attributable to the short duration of the treatment.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      custom: Copyright of Pertanika Journal of Social Sciences & Humanities is the property of Universiti Putra Malaysia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
      item: Pertanika Journal of Social Sciences & Humanities
      holder: Universiti Putra Malaysia
      dt:
        @attributes:
          year: 2012
    holdings:
      @attributes:
        islocal: N