Is Sid Meier's Civilization history?
Despite the huge sales of various historical videogames (e.g.Sid Meier's Civilization,Call of Duty,Assassin's Creed) the discipline of history has shown surprisingly little interest in this new mode of historical expression. These videogames are perhaps the most popular contemporary histories, but t...
| Publicado en: | Rethinking History Vol. 17; no. 3; pp. 312 - 333 |
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| Formato: | Essay |
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Taylor & Francis Ltd
Sep2013
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=89072878&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 89072878 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 13642529 5C5 jtl: Rethinking History issn: 13642529 maglogo: N pubinfo: dt: Sep2013 vid: 17 iid: 3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 89072878 10.1080/13642529.2013.774719 ppf: 312 ppct: 21 formats: fmt: – @attributes: type: T – @attributes: type: P size: 123KB tig: atl: Is Sid Meier's Civilization history? aug: au: Chapman, Adam affil: Department of Media, Culture and Society, University of Hull, Hull, UK su: History in popular culture Video games Civilization (Game) Call of Duty video games Assassin's Creed video games Galloway, A. R. Theory of knowledge Representation (Philosophy) sug: subj: History in popular culture Video games Civilization (Game) Call of Duty video games Assassin's Creed video games Galloway, A. R. Theory of knowledge Representation (Philosophy) keyword: epistemology Galloway history narrative representation Sid Meier's Civilization videogame ab: Despite the huge sales of various historical videogames (e.g.Sid Meier's Civilization,Call of Duty,Assassin's Creed) the discipline of history has shown surprisingly little interest in this new mode of historical expression. These videogames are perhaps the most popular contemporary histories, but there seems to be a perception of the form as unsuitable for consideration as a legitimate form of historical narrative. This article attempts to explore the video game's legitimacy as a historical form. This is done by starting with Galloway's (2006) informatics critique of Civilization, which has serious implications for the videogame as a historical form. This is followed by evidence from both educators and players, which affirms that playing the game already constitutes a historical experience that ties into a larger historical discourse. Finally, by using a perspective that rethinks empiricism and written representationalism and that endorses a position that frees up intellectual space for the postmodern historian, this article attempts to address issues surrounding the suitability of the videogame as a historical form. This essay seeks to show that these are inherent ‘flaws’ attributable to history (which can be thought of as representation), rather than any particular form. This leads to an exploration of the similarities in the algorithmic process of creative construction of the game-based history to our other more traditional modes of history. By re-evaluating Galloway's work we are also rethinking empirical-analytical historical thinking and practice. Doing so allows us to begin to explore important questions about and affirm that the videogame can be a recognisable metonymic narrative device and thus a suitable form for history. pubtype: Academic Journal doctype: Essay src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Rethinking History is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Rethinking History holder: Taylor & Francis Ltd dt: @attributes: year: 2013 holdings: @attributes: islocal: N |
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