Uncomfortable User Experience.

The article discusses the engineering of discomfort as a means to engage computer user experience by integrating perspectives from human-computer interaction and performance studies. Topics covered include a way for designers to employ visceral and cultural discomfort, effects of uncomfortable inter...

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Publicado en:Communications of the ACM Vol. 56; no. 9; pp. 66 - 74
Autores principales: BENFORD, STEVE, GREENHALGH, CHRIS, GIANNACHI, GABRIELLA, WALKER, BRENDAN, MARSHALL, JOE, RODDEN, TOM
Formato: Artículo
Publicado: Association for Computing Machinery Sep2013
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          BENFORD, STEVE
          GREENHALGH, CHRIS
          GIANNACHI, GABRIELLA
          WALKER, BRENDAN
          MARSHALL, JOE
          RODDEN, TOM
        affil:
          EPSRC-funded Dream Fellow, Mixed Reality Laboratory and Horizon, University of Nottingham, Nottingham, U.K.
          Professor of collaborative computing, Mixed Reality Laboratory and Horizon, University of Nottingham, Nottingham, U.K.
          Professor of computer science, Mixed Reality Laboratory and Horizon, University of Nottingham, Nottingham, U.K.
          Professor of performance and new media, Centre for Intermedia, Department of English, University of Exeter, Exeter, U.K.
          Director, Centre for Intermedia, Department of English, University of Exeter, Exeter, U.K.
          Senior research fellow, Horizon, University of Nottingham
          Professor of creative industries, Middlesex University
          Director of design practice, Aerial, U.K.
          Leverhulme-funded research fellow, Mixed Reality Laboratory, University of Nottingham, Nottingham, U.K.
          Professor of interactive systems, Mixed Reality Laboratory and Horizon, University of Nottingham, Nottingham, U.K.
      su:
        Human-computer interaction
        Affective computing
        Human-machine relationship
        Interactive computer systems
        Interaction design (Human-computer interaction)
        Computer users
      sug:
        subj:
          Human-computer interaction
          Affective computing
          Human-machine relationship
          Interactive computer systems
          Interaction design (Human-computer interaction)
          Computer users
      ab: The article discusses the engineering of discomfort as a means to engage computer user experience by integrating perspectives from human-computer interaction and performance studies. Topics covered include a way for designers to employ visceral and cultural discomfort, effects of uncomfortable interaction on users, the involvement of a tradition of discomfort in the arts, the prototype amusement park ride called Breathless and the primary forms of discomfort, It also discusses ethical challenges posed by discomfort.
      pubtype: Periodical
      doctype: Article
      src: R
    language: English
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          year: 2013
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