Modding a free and open source software video game: "Play testing is hard work".
Video game modding is a form of fan productivity in contemporary participatory culture. We see modding as an important way in which modders experience and conceptualize their work. By focusing on modding in a free and open source software video game, we analyze the practice of modding and the way it...
| Publicado en: | Transformative Works & Cultures Vol. 15; pp. 10 - 11 |
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| Autores principales: | , |
| Formato: | Artículo |
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Organization for Transformative Works - Karen Hellekson
2014
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=95023767&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 95023767 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 19412258 6BE4 jtl: Transformative Works & Cultures issn: 19412258 maglogo: N pubinfo: dt: 2014 vid: 15 pid: 44624 pub: Organization for Transformative Works - Karen Hellekson artinfo: ui: 95023767 10.3983/twc.2014.0493 ppf: 10 ppct: 1 formats: fmt: @attributes: type: T tig: atl: Modding a free and open source software video game: "Play testing is hard work". aug: au: Poderi, Giacomo Hakken, David J. affil: University of Trento, Trento, Italy, and Indiana University, Bloomington, Indiana, United States su: Open source software Freeware (Computer software) Electronic games Computer software Household electronics sug: subj: Open source software Freeware (Computer software) Electronic games Computer software Household electronics keyword: Add-ons Fan productivity Gaming The Battle for Wesnoth ab: Video game modding is a form of fan productivity in contemporary participatory culture. We see modding as an important way in which modders experience and conceptualize their work. By focusing on modding in a free and open source software video game, we analyze the practice of modding and the way it changes modders' relationship with their object of interest. The modders' involvement is not always associated with fun and creativity. Indeed, activities such as play testing often undermine these dimensions of modding. We present a case study of modding that is based on ethnographic research done for The Battle for Wesnoth, a free and open source software strategy video game entirely developed by a community of volunteers. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Transformative Works & Cultures is the property of Organization for Transformative Works - Karen Hellekson and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Transformative Works & Cultures holder: Organization for Transformative Works - Karen Hellekson dt: @attributes: year: 2014 holdings: @attributes: islocal: N |
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