The Intertextual Arcade: Tracing Histories of Arcade Clones in 1980s Britain.
The videogame arcade has created franchises of iconic, recognizable characters and game mechanics from their inception during the 1970s and beyond. Whereas some videogame arcades were deliberately ported by companies to home gaming consoles, in Britain a microcomputing culture emerged in the 1980s f...
| Publicado en: | Reconstruction: Studies in Contemporary Culture Vol. 14; no. 1; pp. 3 - 4 |
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| Formato: | Artículo |
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Reconstruction: Studies in Contemporary Culture
2014
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=97001813&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 97001813 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 15474348 7CAJ jtl: Reconstruction: Studies in Contemporary Culture issn: 15474348 maglogo: N pubinfo: dt: 2014 vid: 14 iid: 1 pid: 47598 pub: Reconstruction: Studies in Contemporary Culture artinfo: ui: 97001813 ppf: 3 ppct: 1 formats: fmt: @attributes: type: T tig: atl: The Intertextual Arcade: Tracing Histories of Arcade Clones in 1980s Britain. aug: au: Gazzard, Alison su: Amusement arcades Video games Video game characters Video game consoles Pac-Man (Game) sug: subj: Amusement arcades Video games Video game characters Video game consoles Pac-Man (Game) keyword: 1980s arcade BBC Micro Britain clones video games ZX Spectrum ab: The videogame arcade has created franchises of iconic, recognizable characters and game mechanics from their inception during the 1970s and beyond. Whereas some videogame arcades were deliberately ported by companies to home gaming consoles, in Britain a microcomputing culture emerged in the 1980s focused on national computer literacy as well as users being actively engaged with programming and creating their own games. This culture spawned various clones and remakes of popular arcade games as a way of experimenting with well-known graphics and game mechanics often under the radar of the larger corporations releasing the initial <6> titles. This article explores the various remakes and clones of the popular games Pac-Man and Frogger made for both the ZX Spectrum and BBC Microcomputer platforms. In doing so it draws upon magazine articles, reviews and interview commentary from a ZX Spectrum developer as a way of piecing together an alternative history of the arcade game and the role these games played in wider computing cultures in Britain during this time. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Reconstruction: Studies in Contemporary Culture is the property of Reconstruction: Studies in Contemporary Culture and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Reconstruction: Studies in Contemporary Culture holder: Reconstruction: Studies in Contemporary Culture dt: @attributes: year: 2014 holdings: @attributes: islocal: N |
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