Playful Identities : The Ludification of Digital Media Cultures

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...

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Detalles Bibliográficos
Autores principales: Michiel Lange, Joost Raessens, Jos Mul, Sybille Lammes, Valerie Frissen
Formato: Libro
Publicado: Routledge 2015
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Valerie Frissen
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          Michiel Lange
          Joost Raessens
          Jos Mul
          Sybille Lammes
          Valerie Frissen
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        Video games--Psychological aspects
        Video games--Social aspects
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          Video games--Psychological aspects
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          Computer games--Social aspects
          Computer games--Psychological aspects
      ab: In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
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