The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment.

Dissociative experiences create a feeling of being outside one's own body. Oftentimes, people experiencing these states claim to be off in another place and find they are losing time. Gamers who experience a high level of presence with their games echo these sorts of claims. A gaming experiment was...

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Publicado en:Computers in Human Behavior Vol. 38; pp. 142 - 151
Autor principal: Williams, Kevin D.
Formato: Artículo
Publicado: Elsevier B.V. Sep2014
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Sep2014
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      pub: Elsevier B.V.
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        10.1016/j.chb.2014.05.040
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        atl: The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment.
      aug:
        au: Williams, Kevin D.
        affil: Mississippi State University, P.O. Box PF, Mississippi State, MS 39762, United States
      su:
        Customer satisfaction
        Video games
        Computer peripherals
        Dissociative disorders
      sug:
        subj:
          Customer satisfaction
          Video games
          Computer and Office Machine Repair and Maintenance
          Computer and peripheral equipment manufacturing
          Computer, computer peripheral and pre-packaged software merchant wholesalers
          Computer and Computer Peripheral Equipment and Software Merchant Wholesalers
          Computer and software stores
          Computer Terminal and Other Computer Peripheral Equipment Manufacturing
          Video game design and development services
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Computer peripherals
          Dissociative disorders
      keyword:
        3D
        Dissociation
        Enjoyment
        Game controllers
        Presence
        3D
        Dissociation
        Enjoyment
        Game controllers
        Presence
      ab: Dissociative experiences create a feeling of being outside one's own body. Oftentimes, people experiencing these states claim to be off in another place and find they are losing time. Gamers who experience a high level of presence with their games echo these sorts of claims. A gaming experiment was conducted to determine if those people scoring high in having dissociative episodes experience presence more so than those scoring low in having dissociative episodes. The experiment also manipulated the variables of controller type (steering wheel versus traditional controller) and stereoscopic dimension (2D versus 3D) to determine if they interacted with ratings of dissociative episodes. Enjoyment of the game, which has been theoretically linked to presence, was also measured. After 146 participants played a racing game under the different manipulated conditions, the study confirmed that dissociation was highly related to sense of presence in a game and enjoyment. Playing the game with a steering wheel, as opposed to traditional controller, also created a greater sense of presence and enjoyment. 3D, as opposed to 2D, did not impact sense of presence or enjoyment. No interactions among the three variables occurred.
      pubtype: Academic Journal
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      src: R
    language: English
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