The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment.
Dissociative experiences create a feeling of being outside one's own body. Oftentimes, people experiencing these states claim to be off in another place and find they are losing time. Gamers who experience a high level of presence with their games echo these sorts of claims. A gaming experiment was...
| Publicado en: | Computers in Human Behavior Vol. 38; pp. 142 - 151 |
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| Formato: | Artículo |
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Elsevier B.V.
Sep2014
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=97473849&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 97473849 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: Sep2014 vid: 38 pid: 2410 pub: Elsevier B.V. artinfo: ui: 97473849 10.1016/j.chb.2014.05.040 ppf: 142 ppct: 9 formats: tig: atl: The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment. aug: au: Williams, Kevin D. affil: Mississippi State University, P.O. Box PF, Mississippi State, MS 39762, United States su: Customer satisfaction Video games Computer peripherals Dissociative disorders sug: subj: Customer satisfaction Video games Computer and Office Machine Repair and Maintenance Computer and peripheral equipment manufacturing Computer, computer peripheral and pre-packaged software merchant wholesalers Computer and Computer Peripheral Equipment and Software Merchant Wholesalers Computer and software stores Computer Terminal and Other Computer Peripheral Equipment Manufacturing Video game design and development services Video game publishers Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Computer peripherals Dissociative disorders keyword: 3D Dissociation Enjoyment Game controllers Presence 3D Dissociation Enjoyment Game controllers Presence ab: Dissociative experiences create a feeling of being outside one's own body. Oftentimes, people experiencing these states claim to be off in another place and find they are losing time. Gamers who experience a high level of presence with their games echo these sorts of claims. A gaming experiment was conducted to determine if those people scoring high in having dissociative episodes experience presence more so than those scoring low in having dissociative episodes. The experiment also manipulated the variables of controller type (steering wheel versus traditional controller) and stereoscopic dimension (2D versus 3D) to determine if they interacted with ratings of dissociative episodes. Enjoyment of the game, which has been theoretically linked to presence, was also measured. After 146 participants played a racing game under the different manipulated conditions, the study confirmed that dissociation was highly related to sense of presence in a game and enjoyment. Playing the game with a steering wheel, as opposed to traditional controller, also created a greater sense of presence and enjoyment. 3D, as opposed to 2D, did not impact sense of presence or enjoyment. No interactions among the three variables occurred. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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