Our encore: running from the Zombie 2.0.
This article examines the relationship between running and the figure of the zombie, drawing from the author’s experience of mobile augmented reality applicationZombies Run!(2012). Acting as a combination of a mobile phone fitness application and radio play,Zombies Run!encourages the player to find...
| Published in: | Studies in Theatre & Performance Vol. 34; no. 3; pp. 229 - 236 |
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| Format: | Article |
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Taylor & Francis Ltd
2014
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=99386262&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 99386262 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14682761 L2H jtl: Studies in Theatre & Performance issn: 14682761 maglogo: N pubinfo: dt: 2014 vid: 34 iid: 3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 99386262 10.1080/14682761.2014.967020 ppf: 229 ppct: 7 formats: tig: atl: Our encore: running from the Zombie 2.0. aug: au: Darby, Kris affil: Faculty of Arts & Humanities, Liverpool Hope University, Liverpool, UK su: Zombies Mobile apps Gamification Mobile games Application software sug: subj: Zombies Mobile apps Gamification Mobile games Application software keyword: augmented reality gamification gaze running zombies ab: This article examines the relationship between running and the figure of the zombie, drawing from the author’s experience of mobile augmented reality applicationZombies Run!(2012). Acting as a combination of a mobile phone fitness application and radio play,Zombies Run!encourages the player to find a new reason to exercise, by aurally layering a zombie apocalypse over the real world. Beginning with a review of the evolutionary paradoxes that make running largely a biologically inefficient act for humans, the author explores the contentious figure of the running zombie (Zombie 2.0) and how it complicates humanity’s ability to ‘other’ itself from the undead.Zombies Run!creates a space between fact and fiction that facilitates a mythogeographic perception of place and instances of paraludism. Here, the player is able to accept the rules of the fictional play world and the act of running lessens the ability to objectify the undead. To outrun the Zombie 2.0, humanity invariably runs towards the very thing they are fleeing from. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2014 holdings: @attributes: islocal: N |
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