Affective Audio.
The authors discuss their interdisciplinary research, which investigates the use of affective computing technologies in the context of music, audiovisual artworks and video games. One current project involves the expansion of mobile sound walk apps through incorporating environmental and emotional f...
| Publicado en: | Leonardo Music Journal Vol. 24; no. 1; pp. 17 - 21 |
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| Autores principales: | , , , , |
| Formato: | Artículo |
| Publicado: |
MIT Press
Dec2014
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=99574688&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 99574688 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 09611215 1F1 jtl: Leonardo Music Journal issn: 09611215 maglogo: N pubinfo: dt: Dec2014 vid: 24 iid: 1 pid: 776 pub: MIT Press artinfo: ui: 99574688 10.1162/LMJ_a_00189 ppf: 17 ppct: 4 formats: fmt: @attributes: type: P size: 549KB tig: atl: Affective Audio. aug: au: Weinel, Jonathan Cunningham, Stuart Grifiths, Darryl Roberts, Shaun Picking, Richard affil: Creative & Applied Research for the Digital Society (CARDS), Glyndŵr University, Plas Coch Campus, Mold Road, Wrexham, LL11 2AW, North Wales, UK Head of Creative Industries, Glyndŵ r University Glyndŵr University Glyndwŵ r University Head, Centre for Creative and Applied Research for the Digital Society (CARDS), Glyndŵr University su: Computer science research Affective computing Musicology Arts -- Research Video games Mobile apps Human-computer interaction sug: subj: Computer science research Affective computing Musicology Arts -- Research Video games Mobile apps Human-computer interaction ab: The authors discuss their interdisciplinary research, which investigates the use of affective computing technologies in the context of music, audiovisual artworks and video games. One current project involves the expansion of mobile sound walk apps through incorporating environmental and emotional factors, forming new sonic landscapes. What type of music could reflect driving through a hot desert landscape at midday or walking through a snowy cityscape at dawn? Through a discussion of their collective work in this area, the authors aim to elicit a vision of the computer-based musical experiences of the future. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Leonardo Music Journal is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Leonardo Music Journal holder: MIT Press dt: @attributes: year: 2014 holdings: @attributes: islocal: N |
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