Affective Audio.

The authors discuss their interdisciplinary research, which investigates the use of affective computing technologies in the context of music, audiovisual artworks and video games. One current project involves the expansion of mobile sound walk apps through incorporating environmental and emotional f...

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Publicado en:Leonardo Music Journal Vol. 24; no. 1; pp. 17 - 21
Autores principales: Weinel, Jonathan, Cunningham, Stuart, Grifiths, Darryl, Roberts, Shaun, Picking, Richard
Formato: Artículo
Publicado: MIT Press Dec2014
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Weinel, Jonathan
          Cunningham, Stuart
          Grifiths, Darryl
          Roberts, Shaun
          Picking, Richard
        affil:
          Creative & Applied Research for the Digital Society (CARDS), Glyndŵr University, Plas Coch Campus, Mold Road, Wrexham, LL11 2AW, North Wales, UK
          Head of Creative Industries, Glyndŵ r University
          Glyndŵr University
          Glyndwŵ r University
          Head, Centre for Creative and Applied Research for the Digital Society (CARDS), Glyndŵr University
      su:
        Computer science research
        Affective computing
        Musicology
        Arts -- Research
        Video games
        Mobile apps
        Human-computer interaction
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          Computer science research
          Affective computing
          Musicology
          Arts -- Research
          Video games
          Mobile apps
          Human-computer interaction
      ab: The authors discuss their interdisciplinary research, which investigates the use of affective computing technologies in the context of music, audiovisual artworks and video games. One current project involves the expansion of mobile sound walk apps through incorporating environmental and emotional factors, forming new sonic landscapes. What type of music could reflect driving through a hot desert landscape at midday or walking through a snowy cityscape at dawn? Through a discussion of their collective work in this area, the authors aim to elicit a vision of the computer-based musical experiences of the future.
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    language: English
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