Effects of simulation-based learning on students' statistical factual, conceptual and application knowledge.

The purpose of this study was to (1) examine the effects of a storyline on learners' factual, conceptual and application knowledge with the use of a simulation for teaching introductory statistical skills and to (2) explore students' subjective enjoyment of various learning activities often used in...

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Publicado en:Journal of Computer Assisted Learning Vol. 30; no. 2; pp. 148 - 159
Autor principal: Novak, E.
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Apr2014
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2014
      vid: 30
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        94891280
        10.1111/jcal.12027
        104046373
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        atl: Effects of simulation-based learning on students' statistical factual, conceptual and application knowledge.
      aug:
        au: Novak, E.
        affil: School of Teacher Education, Western Kentucky University
      sug:
        subj:
          Computer Simulation
          Learning Methods
          Outcomes of Education Evaluation
          Human
          Students, Graduate
          Random Assignment
          Male
          Female
          Adult
          Summated Rating Scaling
          Analysis of Variance
          Pretest-Posttest Design
          Repeated Measures
          Adult: 19-44 years
          Male
          Female
      ab: The purpose of this study was to (1) examine the effects of a storyline on learners' factual, conceptual and application knowledge with the use of a simulation for teaching introductory statistical skills and to (2) explore students' subjective enjoyment of various learning activities often used in statistics education. In order to conduct the study, two versions of a simulation were developed that differed in the presence or absence of a storyline attribute. Sixty-four graduate students were randomly assigned to one of the two intervention conditions. Both intervention groups demonstrated significantly higher learning gains after interacting with the simulation. Particularly, both simulation-based interventions had a positive significant effect on the acquisition of application knowledge and skills. However, no significant differences between the intervention groups on any learning outcome explored in the study were found. Results also showed that students rated the simulation used in the study as a more enjoyable learning activity in comparison to reading a textbook, lecture or teamwork. Students from the simulation without a storyline intervention reported higher enjoyment than the other intervention group. Implications of the findings for understanding the instructional benefits and shortcomings of embedding a storyline in digital learning content are discussed.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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