A mixed methods assessment of students' flow experiences during a mobile augmented reality science game.

Current studies have reported that secondary students are highly engaged while playing mobile augmented reality ( AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR lea...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 29; no. 6; pp. 505 - 518
Main Authors: Bressler, D.M., Bodzin, A.M.
Format: pictorial research tables/charts Journal Article
Published: Wiley-Blackwell Dec2013
Online Access:View this record in EBSCOhost