A mixed methods assessment of students' flow experiences during a mobile augmented reality science game.
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality ( AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR lea...
| Published in: | Journal of Computer Assisted Learning Vol. 29; no. 6; pp. 505 - 518 |
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| Main Authors: | , |
| Format: | pictorial research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Dec2013
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| Online Access: | View this record in EBSCOhost |