Exploring 3- D virtual reality technology for spatial ability and chemistry achievement.

We investigated the potential of Second Life® ( SL), a three-dimensional (3- D) virtual world, to enhance undergraduate students' learning of a vital chemistry concept. A quasi-experimental pre-posttest control group design was used to conduct the study. A total of 387 participants completed three a...

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Publicado en:Journal of Computer Assisted Learning Vol. 29; no. 6; pp. 579 - 591
Autores principales: Merchant, Z., Goetz, E.T., Keeney-Kennicutt, W., Cifuentes, L., Kwok, O., Davis, T.J.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Dec2013
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2013
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12018
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        atl: Exploring 3- D virtual reality technology for spatial ability and chemistry achievement.
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        au:
          Merchant, Z.
          Goetz, E.T.
          Keeney-Kennicutt, W.
          Cifuentes, L.
          Kwok, O.
          Davis, T.J.
        affil: College of Education, Department of Teaching Learning and Culture, Texas A&M University
      sug:
        subj:
          Virtual Reality
          Spatial Perception
          Learning Methods
          Chemistry
          Outcomes of Education
          Human
          Quasi-Experimental Studies
          Pretest-Posttest Design
          Analysis of Covariance
          Descriptive Statistics
          Students, Undergraduate
          Female
          Male
          Chi Square Test
          Adolescence
          Young Adult
          Adult
          Aptitude Tests
          Coefficient alpha
          T-Tests
          Adolescent: 13-18 years
          Adult: 19-44 years
          Female
          Male
      ab: We investigated the potential of Second Life® ( SL), a three-dimensional (3- D) virtual world, to enhance undergraduate students' learning of a vital chemistry concept. A quasi-experimental pre-posttest control group design was used to conduct the study. A total of 387 participants completed three assignment activities either in SL or using two-dimensional (2- D) images. Students were administered an 11-question chemistry achievement test and two measures of spatial ability ( Purdue Visualization of Rotations Test, Card Rotations Test). Although analyses of covariance revealed no statistically significant differences between the two groups as a whole for any of the outcome measures, a subgroup analyses was conducted to decompose the relative impact of 3- D virtual reality instruction within SL. We found that students classified as having poor spatial ability showed significantly greater improvement in understanding the 3- D nature of molecules if they did relevant activities in a 3- D virtual world than those students who only worked with 2- D images.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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