Use of an iPad Play Story to Increase Play Dialogue of Preschoolers with Autism Spectrum Disorders.
An iPad play story was utilized to increase the pretend play skills of 4 preschoolers with autism spectrum disorders. The story utilized a series of video clips depicting toy figures producing scripted character dialogue, engaged in a pretend play vignette. A multiple baseline design across particip...
| Publicado en: | Journal of Autism & Developmental Disorders Vol. 43; no. 9; pp. 2174 - 2190 |
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| Autores principales: | , , |
| Formato: | case study research tables/charts Journal Article |
| Publicado: |
Springer Nature
Sep2013
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104210178&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104210178 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01623257 AUT jtl: Journal of Autism & Developmental Disorders issn: 01623257 maglogo: N pubinfo: dt: Sep2013 vid: 43 iid: 9 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 104210178 89729343 10.1007/s10803-013-1770-6 NLM23371509 104210178 ppf: 2174 ppct: 16 formats: fmt: @attributes: type: P tig: atl: Use of an iPad Play Story to Increase Play Dialogue of Preschoolers with Autism Spectrum Disorders. aug: au: Murdock, Linda Ganz, Jennifer Crittendon, Jessica affil: Department of CSD, University of Montevallo, Station 6720 Montevallo 35115 USA sug: subj: Wireless Communications Autism Spectrum Disorder In Infancy and Childhood Play and Playthings Human Child, Preschool Computer-Assisted Instruction Videorecording Vignettes Male Female Intelligence Tests Confidence Intervals Funding Source Child, Preschool: 2-5 years Male Female ab: An iPad play story was utilized to increase the pretend play skills of 4 preschoolers with autism spectrum disorders. The story utilized a series of video clips depicting toy figures producing scripted character dialogue, engaged in a pretend play vignette. A multiple baseline design across participants was utilized with play dialogue as the dependent variable. Three of the participants demonstrated increases in the target behavior with Nonoverlap of All Pairs analysis revealing moderate and strong effects across intervention phases. Effects were largely maintained during generalization opportunities with peers and during a 3-week follow-up condition. pubtype: Academic Journal doctype: case study research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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