Serious games as new educational tools: how effective are they? A meta-analysis of recent studies.
Computer-assisted learning is known to be an effective tool for improving learning in both adults and children. Recent years have seen the emergence of the so-called 'serious games (SGs)' that are flooding the educational games market. In this paper, the term 'serious games' is used to refer to vide...
| Publicado en: | Journal of Computer Assisted Learning Vol. 29; no. 3; pp. 207 - 220 |
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| Autores principales: | , , |
| Formato: | research systematic review tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2013
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| Acceso en línea: | Ver este registro en EBSCOhost |