Serious games as new educational tools: how effective are they? A meta-analysis of recent studies.

Computer-assisted learning is known to be an effective tool for improving learning in both adults and children. Recent years have seen the emergence of the so-called 'serious games (SGs)' that are flooding the educational games market. In this paper, the term 'serious games' is used to refer to vide...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 29; no. 3; pp. 207 - 220
Autores principales: Girard, C., Ecalle, J., Magnan, A.
Formato: meta analysis research systematic review tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2013
Acceso en línea:Ver este registro en EBSCOhost