Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example.
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealin...
| Publicado en: | Journal of Computer Assisted Learning Vol. 28; no. 5; pp. 465 - 477 |
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| Autores principales: | , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Oct2012
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| Acceso en línea: | Ver este registro en EBSCOhost |