Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example.
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealin...
| Published in: | Journal of Computer Assisted Learning Vol. 28; no. 5; pp. 465 - 477 |
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| Main Authors: | , , , |
| Format: | pictorial research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Oct2012
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| Online Access: | View this record in EBSCOhost |