Integrating computer-supported collaborative learning into the classroom: the anatomy of a failure.

We present an analysis of a longitudinal case study whose aim was to understand the processes of integration of a face-to-face and networked collaborative learning technology and pedagogy into a secondary school history-geography classroom. Students carried out a sequence of argumentative tasks rela...

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Publicado en:Journal of Computer Assisted Learning Vol. 28; no. 2; pp. 161 - 177
Autores principales: Baker, M., Bernard, F.-X., Dumez-Féroc, I.
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Apr2012
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2012
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      pub: Wiley-Blackwell
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        atl: Integrating computer-supported collaborative learning into the classroom: the anatomy of a failure.
      aug:
        au:
          Baker, M.
          Bernard, F.-X.
          Dumez-Féroc, I.
        affil: Centre National de la Recherche Scientifique and Telecom ParisTech, France
      sug:
        subj:
          Computer-Assisted Instruction In Adolescence
          Learning Environment In Adolescence
          Learning Methods Evaluation
          Collaboration
          Human
          France
          Male
          Female
          Adolescence
          Students, High School
          Prospective Studies
          Case Studies
          Software
          Graphical User Interface
          Funding Source
          Adolescent: 13-18 years
          Male
          Female
      ab: We present an analysis of a longitudinal case study whose aim was to understand the processes of integration of a face-to-face and networked collaborative learning technology and pedagogy into a secondary school history-geography classroom. Students carried out a sequence of argumentative tasks relating to sustainable development, including argument generation, sharing and elaboration, debate using a computer-mediated communication, and organization of arguments in a shared diagram. Students' interactions and diagrams were analysed in terms of degree and quality of argumentativity, as well as catachresis ('getting round' the software to perform a non-prescribed task). Results run counter to positive systems of ideas and values concerning collaborative learning and its technological mediation in that the scenario did not meet its pedagogical aims, having to be abandoned before its planned end. We discuss possible explanations for this 'failure story' in terms of the articulation between everyday, technology-related and educational discourse genres, with their associated social milieux, as well as the social structure of the classroom. The relevance of these aspects for future attempts to integrate such technologies is discussed. In conclusion, we discuss a vision of learning that takes into account students who do not accept to play the educational game.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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