A robotic system to train activities of daily living in a virtual environment.

In the past decade, several arm rehabilitation robots have been developed to assist neurological patients during therapy. Early devices were limited in their number of degrees of freedom and range of motion, whereas newer robots such as the ARMin robot can support the entire arm. Often, these device...

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Published in:Medical & Biological Engineering & Computing Vol. 49; no. 10; pp. 1213 - 1224
Main Authors: Guidali M, Duschau-Wicke A, Broggi S, Klamroth-Marganska V, Nef T, Riener R, Guidali, Marco, Duschau-Wicke, Alexander, Broggi, Simon, Klamroth-Marganska, Verena, Nef, Tobias, Riener, Robert
Format: research Journal Article
Published: Springer Nature Oct2011
Online Access:View this record in EBSCOhost
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      dt: Oct2011
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      pub: Springer Nature
      place: New York, New York
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        10.1007/s11517-011-0809-0
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          Guidali M
          Duschau-Wicke A
          Broggi S
          Klamroth-Marganska V
          Nef T
          Riener R
          Guidali, Marco
          Duschau-Wicke, Alexander
          Broggi, Simon
          Klamroth-Marganska, Verena
          Nef, Tobias
          Riener, Robert
        affil: Sensory-Motor Systems Lab (SMS), ETH Zurich, TAN E, Tannenstrasse, Zurich, Switzerland
      sug:
        subj:
          Activities of Daily Living
          Robotics Equipment and Supplies
          Stroke Rehabilitation
          User-Computer Interface
          Adult
          Arm Physiopathology
          Equipment Design
          Pilot Studies
          Psychotherapy
          Female
          Human
          Male
          Technology
          Middle Age
          Stroke Physiopathology
          Young Adult
          Scales
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Female
          Male
      ab: In the past decade, several arm rehabilitation robots have been developed to assist neurological patients during therapy. Early devices were limited in their number of degrees of freedom and range of motion, whereas newer robots such as the ARMin robot can support the entire arm. Often, these devices are combined with virtual environments to integrate motivating game-like scenarios. Several studies have shown a positive effect of game-playing on therapy outcome by increasing motivation. In addition, we assume that practicing highly functional movements can further enhance therapy outcome by facilitating the transfer of motor abilities acquired in therapy to daily life. Therefore, we present a rehabilitation system that enables the training of activities of daily living (ADL) with the support of an assistive robot. Important ADL tasks have been identified and implemented in a virtual environment. A patient-cooperative control strategy with adaptable freedom in timing and space was developed to assist the patient during the task. The technical feasibility and usability of the system was evaluated with seven healthy subjects and three chronic stroke patients.
      pubtype: Academic Journal
      doctype:
        research
        Journal Article
      ougenre: Article
    language: English
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