A robotic system to train activities of daily living in a virtual environment.
In the past decade, several arm rehabilitation robots have been developed to assist neurological patients during therapy. Early devices were limited in their number of degrees of freedom and range of motion, whereas newer robots such as the ARMin robot can support the entire arm. Often, these device...
| Published in: | Medical & Biological Engineering & Computing Vol. 49; no. 10; pp. 1213 - 1224 |
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| Main Authors: | , , , , , , , , , , , |
| Format: | research Journal Article |
| Published: |
Springer Nature
Oct2011
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104588305&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104588305 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01400118 PO0 jtl: Medical & Biological Engineering & Computing issn: 01400118 maglogo: N pubinfo: dt: Oct2011 vid: 49 iid: 10 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 104588305 NLM21796422 2011318960 10.1007/s11517-011-0809-0 NLM21796422 104588305 ppf: 1213 ppct: 11 formats: fmt: @attributes: type: P tig: atl: A robotic system to train activities of daily living in a virtual environment. aug: au: Guidali M Duschau-Wicke A Broggi S Klamroth-Marganska V Nef T Riener R Guidali, Marco Duschau-Wicke, Alexander Broggi, Simon Klamroth-Marganska, Verena Nef, Tobias Riener, Robert affil: Sensory-Motor Systems Lab (SMS), ETH Zurich, TAN E, Tannenstrasse, Zurich, Switzerland sug: subj: Activities of Daily Living Robotics Equipment and Supplies Stroke Rehabilitation User-Computer Interface Adult Arm Physiopathology Equipment Design Pilot Studies Psychotherapy Female Human Male Technology Middle Age Stroke Physiopathology Young Adult Scales Adult: 19-44 years Middle Aged: 45-64 years Female Male ab: In the past decade, several arm rehabilitation robots have been developed to assist neurological patients during therapy. Early devices were limited in their number of degrees of freedom and range of motion, whereas newer robots such as the ARMin robot can support the entire arm. Often, these devices are combined with virtual environments to integrate motivating game-like scenarios. Several studies have shown a positive effect of game-playing on therapy outcome by increasing motivation. In addition, we assume that practicing highly functional movements can further enhance therapy outcome by facilitating the transfer of motor abilities acquired in therapy to daily life. Therefore, we present a rehabilitation system that enables the training of activities of daily living (ADL) with the support of an assistive robot. Important ADL tasks have been identified and implemented in a virtual environment. A patient-cooperative control strategy with adaptable freedom in timing and space was developed to assist the patient during the task. The technical feasibility and usability of the system was evaluated with seven healthy subjects and three chronic stroke patients. pubtype: Academic Journal doctype: research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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