How technology resources can be used to represent personal inquiry and support students' understanding of it across contexts.
The Personal Inquiry project is an investigation into the role that technologies can play in enabling effective inquiry. While it is generally agreed that inquiry-based learning has potential for student learning, especially in science, three main challenges remain. The first is to provide effective...
| Publicado en: | Journal of Computer Assisted Learning Vol. 27; no. 6; pp. 516 - 530 |
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| Autores principales: | , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2011
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104703716&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104703716 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Dec2011 vid: 27 iid: 6 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 104703716 66674395 10.1111/j.1365-2729.2011.00414.x 104703716 ppf: 516 ppct: 14 formats: tig: atl: How technology resources can be used to represent personal inquiry and support students' understanding of it across contexts. aug: au: Scanlon, E. Anastopoulou, S. Kerawalla, L. Mulholland, P. affil: Open University, Milton Keynes, Buckinghamshire, UK sug: subj: Educational Technology Utilization Learning Methods Cognition Students Human United Kingdom Teachers Learning Environment Conceptual Framework Models, Educational Software Utilization Science Education Decision Making Report Writing Male Female Adolescence Funding Source Adolescent: 13-18 years Male Female ab: The Personal Inquiry project is an investigation into the role that technologies can play in enabling effective inquiry. While it is generally agreed that inquiry-based learning has potential for student learning, especially in science, three main challenges remain. The first is to provide effective support for inquiry learning, for both students and teachers; the second is to be able to support inquiry learning across a range of contexts, including formal settings such as classrooms, and informal settings such as the home, and the final challenge is to support inquiries that engage the students. This paper addresses how inquiry-based activities for students and the teacher orchestration of such activities across time and contexts can be supported by technology using scripting. Personalization of the inquiries in terms of relevance and providing students with choice about the inquiries they carry out is an important part of the project's objective to engage students. A framework for the inquiry learning process is presented, and how this framework has influenced the design of the software nQuire is illustrated. Examples are drawn from trials with the software in several different settings with children working on science and geography investigations. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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