Micro-adaptivity: protecting immersion in didactically adaptive digital educational games.
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over digital game-based learning, the genre is currently at an early stage. One of the most significant challenges for research and...
| Publicado en: | Journal of Computer Assisted Learning Vol. 26; no. 2; pp. 95 - 106 |
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| Autores principales: | , |
| Formato: | pictorial tables/charts Journal Article |
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Wiley-Blackwell
Apr2010
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105173181&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105173181 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Apr2010 vid: 26 iid: 2 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 105173181 2010587916 10.1111/j.1365-2729.2009.00332.x 105173181 ppf: 95 ppct: 11 formats: tig: atl: Micro-adaptivity: protecting immersion in didactically adaptive digital educational games. aug: au: Kickmeier-Rust MD Albert D affil: Department of Psychology, University of Graz, Brueckenkopfgasse 1, 6th Floor, Graz 8020, Austria; michael.kickmeier@uni-graz.at sug: subj: Computer-Assisted Instruction Software Video Games Educational Measurement Optics Education Problem-Based Learning Student Attitudes ab: The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over digital game-based learning, the genre is currently at an early stage. One of the most significant challenges for research and development in this area is establishing intelligent mechanisms to support and guide the learner, and to realize a subtle balance between learning and gaming, and between challenge and ability on an individual basis. In contrast to traditional approaches of adaptive and intelligent tutoring, the key advantage of games is their immersive and motivational potential. Because of this, the psycho-pedagogical and didactic measures must not compromise gaming experience, immersion and flow. In the present paper, we introduce the concept of micro-adaptivity, an approach that enables an educational game to intelligently monitor and interpret the learner's behaviour in the game's virtual world in a non-invasive manner. On this basis, micro-adaptivity enables interventions, support, guidance or feedback in a meaningful, personalized way that is embedded in the game's flow. The presented approach was developed in the context of the European Enhanced Learning Experience and Knowledge TRAnsfer project. This project also realized a prototype game, demonstrating the capabilities, strengths and weaknesses of micro-adaptivity. pubtype: Academic Journal doctype: pictorial tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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