Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis.

Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning strategies and the general audio-visual guide systems. To...

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Publicado en:Journal of Computer Assisted Learning Vol. 26; no. 2; pp. 106 - 116
Autores principales: Sung Y, Hou H, Liu C, Chang K
Formato: clinical trial research tables/charts Journal Article
Publicado: Wiley-Blackwell Apr2010
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2010
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        105173182
        2010587919
        10.1111/j.1365-2729.2010.00345.x
        105173182
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        atl: Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis.
      aug:
        au:
          Sung Y
          Hou H
          Liu C
          Chang K
        affil: Department of Educational Psychology and Counseling, National Taiwan Normal University, Taipei, Taiwan
      sug:
        subj:
          Computer-Assisted Instruction
          Museums
          Problem-Based Learning
          Wireless Communications
          Behavior
          Clinical Trials
          Human
          Learning Methods
          Outcomes of Education
          Random Assignment
          Taiwan
          Videorecording
      ab: Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning strategies and the general audio-visual guide systems. To gain a deeper understanding of the features and limitations of these guide systems in a museum-learning context and also to provide new designs that better guide learners in interacting with peers and exhibitions, in-depth exploration of learners' actual visits and analyses of their behavioural patterns is crucial. This study was based on empirical observation and analysis of the learning behaviours (recorded on video) of 65 elementary-school students who were placed into three groups: mobile guide with problem-solving strategy, audio-visual mobile guide and paper-based learning-sheet guide. By coding and analysing the video and conducting sequential analysis and frequency analysis of learning-related discussion content, behavioural interaction patterns were determined by which the features and limitations of the different types of guides were compared. Among the findings, it was discovered that the students in the problem-solving mobile guide group showed a higher level of two-way interactions with their peers and the exhibits, as well as more learning-related discussions. Relevant suggestions for teachers, researchers and guide-systems developers are also given.
      pubtype: Academic Journal
      doctype:
        clinical trial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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